What are you working on currently? (2017)

It’s actually not that hard to explain:

“Love is the one thing that transcends time and space”

Love is the fifth dimension. That’s how they are able to communicate through the impossibilities of time and space past the horizon of a black hole: through the power of love—ie. the fifth dimension.

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SPOILER

Spoiler that please

Was supposed to work on crouch animations all day today but uhhhhhhh…

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Thank you for that lol
The 2^26 one is the best, it’s like you warped through time but can’t handle it

I learned that Roblox camera is limited to ±1e6 studs when we did an experiment similar to yours a few months ago, although back then we stopped at 1M studs and didn’t go further, and now I regret it.

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c29fdaef595f02a95415d0f884106f5532e475bb.jpg
An old DeadSpace Rig I made with CSG when it first game out.

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The first thing I made in blender lol

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Btw if anyone wants to see this in action, I made a place for it:

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I fall through the ground at 2^0 studs from the origin and animations don’t work. why happen

Made this today: [FIXED GIF]
https://images.discordapp.net/attachments/326138377256566794/332358927100411915/2017-07-05_20-14-34.gif?width=1194&height=675

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weird, wont play for me.

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Same here

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Working on light and shadows.

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Good question, I’m not sure.
I’ll look into it.

now, i’m no math genius or smart guy, but…

doesn’t 2^0=1?

I can’t stop looking at how rough the knees look. Pls smooth.

(Although congrats on getting all the bevels to be the same, that’s a very big step up from R15)

R15 bezels are the same – it’s just that the animations (including idle) rotate the arms for the sake of rotating them which causes the seam to become visible.

It’s placeholder text lol.

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'Tis a dusty place, space.

I don’t know if you misunderstand what I mean about the bevels, or if you just don’t know about how bad they are.

What I was referencing


ScriptOn’s rig seems to have fixed that issue

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Oh, I was referring to how when the arms/legs have the rotate-y part clips through the other part of the limb because the animation rotates it on the roll axis.