What are you working on currently? (2017)

Players are looking for gameplay yet devs for FPS games make elaborate “frameworks” and animation editors and in the end no game comes out because they are over doing it :frowning:

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Making mountains with smooth terrain brushes -> Hours
Making mountains with some points -> Seconds

Work smarter not harder.



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Have you worked on creating a Model3 as a mid tear vehicle? Has to be one of my favorite car designs in existence.

Image of a Alpha Tesla Model3:

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Tried my hand at FL Studio and oof

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I make my mountains in blender and convert to smooth terrain

I’m actually making original designs not really based off anything existing, because you know, copyrights :stuck_out_tongue: .

(Btw I wouldn’t call it an alpha, they just launched production a few days back, yay!)

I know, i’m a huge Tesla supporter :grin: !

Was just referencing the Model3 in the image as an Alpha Car (since it was at the unveiling). Now their entering into the production ramp-up phase.

Mine simply just makes a bunch of triangle parts and then uses @Maximum_ADHD’s triangle to smooth terrain function for the convert part. Is that similar to how you are doing it? Do you have any results to post? Theres similar discussion here: http://devforum.roblox.com/t/smooth-terrain-and-obj-importing/14773

NVM im mistaken, Clone also made a obj importer a long time ago:

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I think he referenced the alpha model because the design looked much better than the actual production model.

No, I meant that you can animate a rig in the workspace and have a clone attached to the camera give you instant feedback as to what it looks like.

Oh, that would be very useful actually.

mo’ masks mo’ moni

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Scripting is more my thing - but my first proper attempt at a showcase seems to be going okay.

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Yeah I just take a .OBJ file from blender
and draw the vertices with writevoxels

Made a gun.



pewpewpew

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Almost done with my full renovation of RO-Port Tycoon. It only took about a month of work here-and-there to do just about everything. You can see on my Trello board that my backlog is slowly dwindling.

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You sure? They both look exactly the same. (Kudos to Tesla for actually sticking with the full model design instead of downgrading their production model like a bunch of other manufacturers)

First time ever posting in this specific topic, and in a while honestly! After a bunch of moving, school, and various other issues I’m working on my first serious game (I’m usually just a freelance builder).

Thought I’d take it easy and make a town and city game that my little siblings and cousins would love to play.

Some custom characters I made in blender ![d68303b08f01e2bca913d298e450ed9fcbb51291.jpg](upload://3giONqTkoLqE958u3ewIeLkorpe.jpeg)

Highly based off of the MySims character (I always loved how cute they were), but I did make it – all by eye too.

Imported in studio and my first go at an idle animation ![01f0eec0bfc5dd0cbcf9efa19f0956c794e80b74.jpg](upload://iAg9c3oIoF5y6pY9Dq5BzvT73pG.jpeg)

Another big thing I wanted to add in, was the ability to upgrade your houses into different levels. Loved this in Animal Crossing. So I have three different styles of homes (Suburban, Country and Urban), and then three levels that are bigger than the last in some way. This is what I’ve built today.

Suburban ![fda140e6e37a8d3999cbc09afb269331defc981f.jpg](upload://e1OWba5ajVOGW65PJBFQMzpGbxt.jpeg)
Urban ![f441ddd834248565c54b0b7cf794251a31a09c63.PNG](upload://mRMVxmnRU0NNsj5sQ9LIM1aGc7F.png)
Country ![304a49868b98f1fc3b8f3899a47f22c1f7226517.PNG](upload://sfQg6hssGwpDsBX0GOPPvGpGYyn.png)
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I created some fake game box art for Apocalypse Rising and Apocalypse Rising 2. They’re always propped up at the end of video game trailers and whatnot and they’re nice to look at. Also threw in a disclaimer for our rowdy Discord server.

Really fun to make.

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