Wouldn’t it make more sense if the shield was angled towards the left and not the right? Imho it looks a bit unnatural for me (might be me though).
What would be the purpose of this?
Question of the day. Did ya’ll know i’m not a RBX Developer?
I bet it’s a trailer.
It’s 3 minutes long at half length haha
A stop motion then lol
Interesting… when I look up images I often find the shield being brought more towards the left of the user/person. But after all I don’t know a lot about holding guns etc so I might be completely wrong
(eg http://guidesmedia.ign.com/guides/815419/images/shield_animation.jpg http://www.tacticalsystems.co.uk/images/CBASS_Ballistic_Shield.jpg http://c8.alamy.com/comp/F3PREA/swat-officer-with-ballistic-shield-F3PREA.jpg)
Kind of funny because they don’t actually move the riot shield when they’re using a pistol.
why not lol
If I remember in rainbow six siege , it’s more of a dramatic drop. Perhaps not, now that I look at it it does seem a bit silly lol
(Working on something similar but a different style)
that flare at the end ruined the landing
but then again without joystick support flying isnt really flying
I’m mainly interested in the class/property descriptors that clients spit out every time they connect to a server. This information would be very useful for third-party tooling, just as API dumps are. The secondary purpose is for things like synchronizing between studio and third party tools, but that would require a lot more effort.
First Order SnowTrooper Helmet commission.
Made a rocking chair in blender(still a blender noob so it’s not incredible)
The collisions are good enough to where it can rock, too.
Feel free to take it if you’d find it useful for anything
That wood grain tho…