Just worked a 139 hours last month and haven’t had time to focus on our game. We just had an original soundtrack composed for our game and I put together a little video for it. Project Atlas aaaaaaaaa
why would I do that
ease of access?
feels less cluttered?
i mean, look at this
and i still feel like it’s too many because there’s like… 3 there i don’t need to keep open.
But if I just keep my things open then I don’t have to open them again : 3
Ladies and gentlemen, the moment you’ve all been waiting for (not really but being dramatic is a good thing right?).
After many teases (Along with THEM Magazines if you guys have you copy):
And after many days and night of (mostly procrastinating) designing (oh and don’t forget the 1.5 weeks it took to render this animation lol). I present to you, the Tesla Model N. (Presentable but still a W.I.P)
working on ui that mimics roblox’s style~
temp icons and items, buttons/tabs are final, still working on typography details
wow, way to one up me
(pretty!)
angelic birdmom
Made this little script to help me make symmetrical maps. Just make one side and it will copy it any number of times in a circle.
You might want to keep an eye out for floating point errors the further away you get from the origin.
Constructive criticism:
I feel there are too many creases near the mid points of the car (door area); thereby leading to a somewhat cluttered first approach. Other than that and few other minor things it looks nice!
https://gyazo.com/7c8da7973419e7d499b91eab19842958.gif
If you squint your eyes and only look at the bottom 3rd of the gif, you can feel like you’re watching a game based on the first episode of Jimmy Neutron.
I totally agree, it got messy when I started trying different skinning methods at that point. I’m probably going to reskin the whole thing in Autodesk Alias when I get around to it.