What are you working on currently? (2017)

Bezier Curves (excuse low quality)

The math equation was kindly borrowed from @xSoulStealerx 's bezier curve plugin (there’s a button that prints out the function, so don’t stare holes through me :frowning: )

This is only the first step. The next step is where it gets interesting. I dare say at it’s completed form, builders will be drooling rivers! (mayb)

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NCR v2 preview 2

I’ll probably add some extra details later like bullet holes & scratches but for now, I think it’s coming along alright.

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Ranks for upcoming game


(For anyone wondering, I bought a PS file for a template of the ranks and heavily modded them)

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Just… um increased the map size to almost 1700 sq km of water. Starting to paint in islands right now. This just got a lot more serious.

Woooot. NCR ranger.

I wanted a way to generate the layout for my map on the project I’m working on. Smooth terrain tools are okay, but it’s not easy enough for me to justify using and terrain sculpting from scratch is quite tedious in general.

Instead, I downloaded height maps online and wrote a quick and simple java program to get the height value per pixel, and output a rbxmx module to require the pixel data and parse it to smooth terrain.

The height map(2k)

The smooth terrain generation :smiley:

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More UI for upcoming game™


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This is a really neat heightmap! Where can i find more of these?

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Well my friends and I we’re working on a game and thought why not show you some screenshots of my recent build ![building|690x334](upload://9MOJMdw3Oy2tkFHo7bmG1IVPPto.png

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The smooth terrain looks like smooth plastic. And I love it. :slight_smile:

Honestly for that one I just used google images with search tools filtering images larger than 2K lol

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I’m working on a puzzle game where you convert “Hello World!” into a variety of other strings. If you’ve played The Witness on Steam, it’s similar to that.

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inventory UI for backstabbed, trying to decide between these two styles

  • First Style
  • Second Style

0 voters

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I can see I’m definitely in the minority here—but I think the first style is modern, trendy, and far more consistent with the rest of the UI in those screenshots than the other one. I love it.

The second option is also pretty, but it looks kinda mobile, or a bit cartoony, even.

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People often make these in Photoshop with the Clouds filter (Perlin noise) and hand-painting the layer mask with a tablet, or with the paint brush tool set to a low flow value. You hand paint the low-frequency detail, and the noise filter adds the variation.

An amazing sneak peak of Wild Revolver’s next map :cowboy_hat_face:
Build by @vocksel

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I hope you’re planning on making us face the direction we were looking when we jump out of the airplane.

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I’ll do that just for you.

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Updated my game with smooth terrain! never were interested on use it since it came out, i totally regret :stuck_out_tongue_closed_eyes:



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