feel gross
#OpenTheMall
almost, I’m going to start some QA testing in a few days
Working on yet another Q-Clash character. Just finished the model. The second video is not yet textured, I just assigned some colors to certain parts to create a better vision of what the final version will look like.
What exactly is this game?
A really well made Overwatch clone
“Overwatch clone” your rude it’s a MOBA, FPS game inspirated from Paladin, Overwatch and TF2 not just a clone.
No need to be overly analytical over a description of a game .-.
I can see why he’d say that though, if I recall some of their UI design(emotes) were directly copied from overwatch.
I don’t really care if it is an overwatch clone or not though, overwatch is an extremely successful game and it looks like this will be a lot of fun too
Add a RenderStepped loop that does enough useless work to reduce the fps to 30
I’m not sure if there’s a consistently stable way for me to do so on all platforms.
I’m kinda rolling with this being a “smoother” version of old Roblox. I’ve already added network ownership to most projectiles.
Weren’t Connectors called Welds back in the day? Or was it called Welds later…? I can’t remember.
Ah… now that is how I remember old Roblox.
https://gyazo.com/8194bb7f1ee160323d068b553f8327c2.gif
You can definitely just measure the FPS constantly and add/reduce workload to get to that 30fps threshold, but I jest
Who said old ROBLOX maintained stable 30 fps?
I remember Old Roblox hitting further than 30 FPS for sure.
If yall really want some nostalgia then this old version of studio will do the trick.
Edit: I think its official title was “Studio 2006”
while true do
game:GetService'RunService'.RenderStepped:Wait()
local t0 = tick()
game:GetService'RunService'.Heartbeat:Wait()
repeat until t0 + 1/30 < tick()
end
Close enough :^)
I didn’t say it was lol, it just wouldn’t go above 30 because it was capped.