What are you working on currently? (2017)

feel gross :nauseated_face:

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#OpenTheMall

almost, I’m going to start some QA testing in a few days :123:

Working on yet another Q-Clash character. Just finished the model. The second video is not yet textured, I just assigned some colors to certain parts to create a better vision of what the final version will look like.

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What exactly is this game?

A really well made Overwatch clone

“Overwatch clone” your rude it’s a MOBA, FPS game inspirated from Paladin, Overwatch and TF2 not just a clone.

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No need to be overly analytical over a description of a game .-.

I can see why he’d say that though, if I recall some of their UI design(emotes) were directly copied from overwatch.

I don’t really care if it is an overwatch clone or not though, overwatch is an extremely successful game and it looks like this will be a lot of fun too

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anyone lookin for some N O S T A L G I A?

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Add a RenderStepped loop that does enough useless work to reduce the fps to 30

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I’m not sure if there’s a consistently stable way for me to do so on all platforms.
I’m kinda rolling with this being a “smoother” version of old Roblox. I’ve already added network ownership to most projectiles.

Weren’t Connectors called Welds back in the day? Or was it called Welds later…? I can’t remember.

Ah… now that is how I remember old Roblox.
https://gyazo.com/8194bb7f1ee160323d068b553f8327c2.gif

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You can definitely just measure the FPS constantly and add/reduce workload to get to that 30fps threshold, but I jest :stuck_out_tongue:

Who said old ROBLOX maintained stable 30 fps?

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I remember Old Roblox hitting further than 30 FPS for sure.

If yall really want some nostalgia then this old version of studio will do the trick.

Edit: I think its official title was “Studio 2006”

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while true do
    game:GetService'RunService'.RenderStepped:Wait()
    local t0 = tick()
    game:GetService'RunService'.Heartbeat:Wait()
    repeat until t0 + 1/30 < tick()
end

30fps

Close enough :^)

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Render for Prison Royale I did a while back :slight_smile:

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I didn’t say it was lol, it just wouldn’t go above 30 because it was capped.