What are you working on currently? (2017)

Made some nades of various types.

Also a repair torch along with a rubbish attempt at making sparks.

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I think the sparks look good. Cool grenades too.

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These are a couple of models I’ve made while I had no internet

Model gifs

_mask_helmet

_barbuta_02

_zombie_tools_Rat_Bastard

_zombie_tools_Reaper

_spiked_spline

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“Activate windows” :thinking:

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Woah I LOVE this

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Ragdolls and more character posing :stuck_out_tongue:
https://i.gyazo.com/c6a801555742fad53ed19377791e7e66.gif
https://i.gyazo.com/83fe9dc0aad9f85861f743a6c7fcae50.gif
https://i.gyazo.com/6ab09464d95e93165f32ff3d839dc3d6.gif
https://i.gyazo.com/f6be1fc3435d9dd81fb03ed9db881ba6.gif

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Modeled a new weapon, the M110. 5,255 triangles.


Here’s a demo video of the weapon system and the M110 in roblox:

Coming soon(:tm:)

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Is the texture procedural? The pattern looks nice!

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A few victor and tip announcements I wrote for a game, what do you think :smiley:

https://clyp.it/w5321ub5

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Myself and @WentLimited are currently working on a winter game called Downhill Dash.

old code

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Skips all images except for festive code colors

:heart:

Pretty interesting looking.

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Nah, it’s a just a fixed texture image. I have no clue how to do anything fancy in the node editor in blender. :upside_down_face:

it’s simply beautiful

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Finished up my picture for when I’m offline on Twitch.

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Work in progress:

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i figured it out

big pic

result:

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Aw man i got ninja’d. Looks good though!

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well now i’m curious about what you came up with

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Making competitive maps is frustrating…

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I just finished adding cannons to WFYB! This involved some interesting inverse kinematics to update the gun system to replicate too. Thanks to @badcc for help. Thanks to @KerriNouveau for the cannon mesh.

These new cannons use constraints!

Internal updates

I was able to speed up boat loading time by x15, most of which was just making sure the boat wasn’t parented before loading. I also ended up rewriting the authentication and spawning code again.

A lot of restructured code happened internally.

New cannon firing

Cannons come in both fixed and rotating type. I had to do a lot of work to make sure they weren’t going to break the game, including limiting the number of placeable cannons. I’m still working on keeping them balanced.

The cannon firing animation is suppose to be really satisfying. You can see sparks fly off of metal and water splashes, giving better feedback of what you’re shooting. Thanks to @Maximum_ADHD and @AxisAngle for this.

New gun splash effects, and inverse kinematics:

New covers

These creations are from creators in WFYB. There’s one posted above. Here’s another: Thanks to the creators in WFYB for making some awesome stuff.

New icon

Added a new icon too! Thanks to @Beeism for letting me use their avatar

Here’s another experimental one. I’m not sure if it translates as well as an icon, but it looks good.

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