Those things on the pallets remind me of these little Lego pieces.
Almost finished with all on-release Q-Clash skins! Here’s the current 64:
And that pretty much sums up my summer break
They are lego pieces, (I had afew on my desk) I use them as a placeholder till I properly map a pipe piece:
when roblox turns into a bad !!!CLICK HERE!!! ad from 2009
https://gyazo.com/b80844982e231b776b7bf652fb244ca8.gif
the frames are slow, but it blinks about 3 to 4 times as fast as this
Pretty excited about the overall quality of this. Coming soon!
Disaster Island… we’re just getting started!
Still to come:
-More shop content
-More Disasters
-More Maps
-3 new gamemodes!
After all that is done, we release for free!
Started working on my commissions again!
Made about 12 plants from Plants VS Zombies out of the 47 today for @hoshpup! (Check the tweet’s replies)
I also made a LEGO Ninjago-based Character for hoshpup.
Finally I’ve worked on some dragons for @Dev0mar and keetkaat as well.
Started working on something for a minimap in my game. Managed to use some optimizations to reduce rendering time from 5 minutes down to 3 seconds without losing quality (click tweet to view pic):
https://twitter.com/ScriptOnRoblox/status/905917697409531905
If frame count matters at the end, you can probably shave off a bit more by replacing all row frames that have the most common color with 1 background frame of that same color, after processing the entire thing. (Assuming you’re just combining adjacent pixels in rows/columns at the moment and doing nothing else)
Goal is real-time processing. I want it to render as fast as possible.
What program is that?
looks like wolfram mathematica
yeah, just mathematica with a dark color scheme
ok thanks
I’m starting to teach myself how to use blender.
I’m starting off by messing around with skeleton rigs and inverse kinematics, seeing how they work and what the different buttons do.