i wish
I thought they were worth posting because they’re so nice. Check out @vocksel 's amazing building skills on Wild Revolvers Game.
ImageColor3 on a white image would work. Changing colors I imagine is faster than changing positions.
edit: it would make more sense to just change the backgroundcolor3 on some frames though, so I assume what you were thinking of was hue shifting of a single color wheel image.
I just tried it for Color3 on parts and that works fine. I haven’t done much with GUIs or Frames fanciness though tbh.
https://i.gyazo.com/01fe438cd6d508c9dd5cdf50640c4c76.mp4
Click to summon unicorns
Block's Script
local hue = 0
game:GetService("RunService").Heartbeat:Connect(function(dt)
hue = (hue + 0.1*dt)%1
script.Parent.Color = Color3.fromHSV(hue,1,1)
end)
EDIT:
Oh yeah, Roblox has zero support for doing this to a whole decal at once. That’s a cool shader we’ll probably never have because … well, do you really want more 1,000,000-stud color-cycling rainbow slides? I’m pretty sure this quite low on zeuxcg’s to-do list, right after procedural clown image generator.
I’m modeling myself!!!1111!!! (well the other me)
And for those who are interested, he is a picture showing the phases of modeling to get the model where it is now
Its a bit weird how I modeled the head, I admit, however I was having a hard time with modeling the ears and little cheek spikes, but sometimes you gotta do unorthodox things to get a model done.
(Note that the indents in the eyes are for planned PBR materials… from what I’ve seen online you’ll going to want them if you want a more realistic reflection in the eye… gonna try it out soon and see how that goes )
not much just trying to create a really really good rpg that’s actually fun to play and not a cookie clicker in disguise
Yeah, I know the image capabilities are limited. On the bright side, it does leave a lot of room for extremely clever workarounds! I guess now I don’t understand what I’m seeing in your Buy Stuff Here image. What exactly is the source of the jitter, and how many frames are moving in that image?
I’m pretty sure this is the hue shifting he is talking about:
Different than ImageColor3, which multiplies the color of the image.
If you are open to suggestions, have you considered an image of the outline, which you then crop into several different ImageLabels then ImageColor3? Dots (representing bulbs or LEDs) would work better than a solid line, I think, because each color segment has a quantized length as opposed to an arbitrary one. Here is an example:
Each color is 4 dots long.
It won’t look as smooth as the color gradient you have, but imo it won’t look awful, depending on the frequency.
@AllYourBlox the jitter is (according to Sharksie’s thread, linked above) because GUI positions and sizes are clamped to the nearest pixel. This is noticeable even on square GUIs, and it’s because of the Scale property.
Uhh, this is @badcc you’re talking about. He can make a rocket tomorrow and take us all to the moon. And @asimo3089 will design the model of the rocket, im pretty sure he’ll break records with it too, like they both have already done numerously.
10 images on each edge. The jitter happens when roblox rounds the positions to be an integer. Since the frames are moving at an angle it results in a stair-like effect.
hey welcome to the club
is this playable? I would love to see it ingame!
Yep, it is part of a creation that I was asked to build for a roleplaying group. Unfortunately, the elevator does not move at the moment since I changed the design of the game.
Feel free to check it out here:
1080/4k version please!
Is this still Roblox?
I’ve been pumped for this feature’s implementation since 2011. Do we have a release date yet?