Its actually a good opinion to hold, nevermind the sass
Believe it or not, it’s actually Sparta.
I knew it !!
Working on a large scale smooth terrain smoothing module. AKA not having to brush an entire terrain region for hours with the smooth tool. Release SoonTM
Could the timing have been any better? lmao
I’m messing with Roblox’s new pathfinding on gametest2.
I made some generic combat bots and tossed them loose into Crossroads.
The results are entertaining to say the least:
These bots are very basic. They don’t know how to strategically use the tools they have, they are just told to seek out the closest Humanoid they can find, and try to use the Tool they have on them. None-the-less, it goes to show how you can create decent behaving bots without much code in the new system. It works really nicely.
damn, these bots are everywhere on roblox
we need a better captcha :T
Where can I read about this new pathfinding stuff
I posted a bunch of stuff about it on my Twitter @MaxGee1019 lol.
Back to drawing. Heck, I didn’t even get into the DevForums for drawing. Scripting and building is my thing.
I’ve been starting to work on a new showcase recently that will be a modern build.
Even though building isn’t my main thing, I’m going to give it a try.ooh, what does the 8 1 6 stand for?
Doesn’t stand for anything really, just a basic house number that I chose randomly from my mind.
Made a neat little low poly mountain range/valley in about 8 minutes in blender. 5000 polys. Just the geometry for now.
Quick work of course but it came out pretty nice I think.
Working on upgrading the performance for Disneyland Dreams at the moment, so far going very well and smooth.
how do you plan to solve the issue of discrepancy between the visible mesh and the collision mesh?
aww yis
perdy animations
https://i.gyazo.com/c548bb37681c71e347a362f4ade23397.mp4
also, fictional weapon design is fun!
https://i.gyazo.com/20938ae2723dc678c855919a894f32c6.mp4
If you know how Approximate Convex Decomposition works, it shouldn’t really be a problem
It may take some time, but you just need to split te concave shape into 2 convex ones. That would be splitting “walls” from the ground, or [making the hill separated from environment and] splitting the hill in two if it’s high enough & concave shapes occur.
I know it is, trust me.
… I wish I could post what im working on but cant D:
However! Here r chibi derg head of Blu!
(yes this is a different model than the one above, far different.)
And here’s another dragon head that was quickly modeled in about 30 minutes, horrible topology though. (you can see where im talking about just by looking at the render.)