thank you!
I do the same thing, I’m always working on more than one project.
Continuing on from the last post;
Also added a collision case, it will see what it has collided with, get the surface normal and fire “fragments” away from the part, giving it some perceived velocity. Still needs a lot of work to look good though, ew.
To compliment a good projectile you need a good impact, so I’ve been drafting a method of creating ‘Entities’ within the world. These can be destructable lights, exploding barrels, breakable computer terminals, a ton of things! By using my current method, to add more unique objects, all I need do is add a very small module. So far, just shooting lights out, but this has the potential to do so much! Destruction to switches, to making a switch out of destruction (Breaking an object which triggers a thing)!
Might not look big, but once this is fleshed out a little bit more, it’ll be soooo useful!
EDIT: lmao, also you can change the direction of bullets. Brutal’s first powerup is confirmed then.
Looking good, but please don’t forget what makes games like Devil May Cry feel as good as they are. It’s FEEDBACK.
You should be able to tell when your hit stunned an enemy. Enemies hitting you should probably more often than not KNOCK YOU BACK so that you get immediate feedback of the fact that YOU SCREWED UP.
If all you have is nice animations and damage numbers, you run the risk of looking like a run of the mill MMO.
Awesome work, though.
Thank you. Yes, I agree, that is what makes DMC so great and I was planning to add that in eventually. The enemies are 5% complete so this is a good opportunity to take your suggestions to work.
Something that I’ve seen quite a lot of games do is momentarily pause the action when you hit something, to reeeeally emphasise it.
This is a really cool little analysis of the dreaded "Game Feel"
This looks cool what is it
Jumps pads, speed pads, and ramps.
Lots of new updates to my bhop-type physics system.
You should add acceleration to falling, it feels really floaty and unnatural and that’s coming from someone who’s spent thousands of hours on csgo surf
Otherwise that’s pretty neat
Reminds me of Crying Obsidian kinda
Went a bit further ahead with my Amplitude-like game, made a ship that follows the track and shoots lasers at the notes (also I threw some notes into osu!mania, took the exported note data, and made a quick interpreter for it to make this unfinished chart)
Thanks. It was initially based on bhop, but I took a twist so it would be a little bit more of my own personal project, and absolutely, I’ll make it feel less floaty.
I am working on things i can’t show anyone
but: one thing i did make, is a triple database setup, with 1 master, 2 slave databases on my raspberry pis.
I would love to know what the use-case for that is
Your work is honestly incredible. This is amazing.
Planning to use it for phantom forces, just larger hardware than pi’s haha