What are you working on currently? (2017)

I needed to make somethings happen in the game after certain periods of time, however I cant hard code those time periods as they can be very random, SO…

I made an Event Scheduler module which allows me to easily execute any amount of functions at any given time.

https://gist.github.com/firelife12/402d5c840e5e4f1236ea5c9c58339214

Making UI for a special sale :octopus:

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Very nice, your work is always amazing.

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Milwaukee Road F-7

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As a lot of people were asking; I had a go at making a DevForum Roblox group Christmas logo.

(I edited the present but didn’t draw it. All images and fonts are non copyright if anyone wants to use it feel free)

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Remembered that Particles exist for attachments.
I now have Game Speed and pausing fully working for my projectiles! :smiley:

If you want to try it out, you can use this link.
(Q to slow down time, E to return to normal, P to pause)

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10/10 song choice :ok_hand:

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Official gamedev OST dropping soon

You have reached Neo level status. :grin:

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Decluttering my End of Round Results UI by adding successive slides instead of a jammed up menu… :man_shrugging: Offers a better UX.

Before:

After:

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why did i make another rhythm game prototype

notes are generated in a purely random fashion for now; i’ll be using manually placed notes later on if i keep going with this

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That looks awesome!

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Learning the fun way about how hard scaling screen resolution is with regular zoom-scaled panning controls.

About to re-write this and approach it from a different angle.

https://imgur.com/z2Np0Ec.gif

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big buildings and stuff

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Big cars and stuff.

On a more serious note, im currently working on my first SUV. First prototype done, just gotta overlay it and then import this baby.



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Haven’t posted a render in a while :slight_smile:

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Ended up spending all day on this but I’m pretty proud. When panning and zooming around the mouse stays relative to the world. Basically it feels like dragging the entire world around but really it’s just clever camera tricks.

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When I first finished texturing my first cherub, I wasnt pleased with it. The metal looked really terrible and to bring out the detail in the normal map I had to increase it so high that it looked like water.

Heres what it looked like before

I soon after discovered what HDRs were. Basically they are the equivalent to skyboxes in roblox and they reflect off of any shininess in your model. (before I was using the standard unicolor-grey sky). This makes your textures look a million times more realistic.

I didnt get around to retexturing the mesh with and HDR until last night but I completed it this morning and the improvement in amazing.

Also a renowned titanic sculptor recently remade the cherub using photographs. He got it bronzed and this helped me a lot with making sure the textures were correct.

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You are a great example as to why I think the Roblox community is so great. You are always creating something new & that’s Inspiring. Keep up the great work! :slight_smile:

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Always creating something new seems to be a bad habit for me :frowning: lol

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