The practice wouldn’t be greatly received by players upon finding out that they are paying more for something.
This could be in the case of someone wanting something in your game, deciding to buy BC because of it, then discovering that prices have been raised with no explanation.
Or
The player is an active supporter of your game acting as a whale, they lose their TBC membership but still have a ton of robux only to make a strange discovery, all the prices are now drastically lowered, meaning all their previous purchases have decreased in value.
From another standpoint, what happens to trading and an items rarity? If you can trade items, why not just create a non-builders club account and move funds to it to make the purchases (if the transfer justifies a net profit that is)? How much is an item “worth” if you can buy it at different prices?
If you are going to continue creating a system like this then after it’s done I’d consider looking into the reply it will create, regardless of what it yeilds it’d be a really good case study for the platform and possibly for external ones too.
I agree, I realize there are too many loopholes and it is pretty unethical, I should’ve researched deeper. Sorry! Not a great way for my first post to go…
I’m using the HTC Vive, but really for the price that the Rift is at compared to the Vive’s price, the Rift is unbeatable. Not sure how well it works with roblox though since I haven’t tested it.
What the…! That’s damn good! Can you show me something more than 7 seconds long so I can Ooh and Aah more, cuz those animations are . Lazer projection too. Keep it up!