What are you working on currently? (2017)

I’m back.

I’ve been working on a melee combat prototype for a potential RPG/Combat type game.

So there obviously isn’t really much of anything as it’s a prototype made in less than two hours.

https://my.mixtape.moe/wqffth.gif

The purpose of this combat system is to create a game where combat takes actual skill and timing rather than a bunch of spam. It should be noticed how one or two hits could mean death. It’s fair because the player knows when the attack is coming by the slow arm raise. But I didn’t want to make it too easy, so the enemy will keep turning towards you until the swing down animation starts. Once it swings down, it won’t persistently turn.

I plan to add a few more things to the prototype. For example, if the enemy misses, it might immediately throw a follow up horizontal slash. If it hits, it might do a combo attack. If you get to close or pressure it with a lot of close range attacks, it might back up while swinging, etc.

If anyone has any ideas, comments or concerns, please let me know!

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1080p studio render finished! Depth of field is working quite well here. I’ll turn up the blur radius by 400% for my next render.

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That is beautiful omg
Simple but clean.

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Made some sort of lunar lander thing with some neat suspension and physics:

https://twitter.com/hozanh_/status/932723724431888384

oof

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woahhh I’m really into it

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what on earth happened to that tesla. :scream:

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Ahhhh that’s where you’re wrong compadre, that is a Volt X-Type :wink:

particle “”“”“collision”“”“”

https://streamable.com/fbzxj

uses an equation that took me way too long to derive to reach a desired distance for the particle by adjusting drag

heres the source (uncopylocked) if u make something cool w/ it lmk!! :yellow_heart:

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more depth of field

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https://i.gyazo.com/7a9a9f349783aa0c5b4d7a0d5e1ee13e.mp4

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Are you reviving the classic Be a cat or raise a family genre?

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All ya’ll working on cool things
i’m i’m just over here like

(@NWSpacek look! the train can be loaded with cargo!)

mmmm, smooth trains

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Messing around with blender and some haxx to create sci-fi skyboxes



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Made a mage tower for fun on my lunch break today (not quite done, ignore the texture problems)

I still plan on adding a bit more

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Dude how long are your lunch breaks i want in.

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technically as long as I want them to be but this lunch break was about an hour haha

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“Finished” tower in studio

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d1_canals_06 through d1_canals_08 from Half-Life 2 imported into Roblox and stitched together.

Stats:

Parts 88,670
Instances 134,629
Size 3272 x 136 x 2603
Polygons 920,714
File Size 144.3 MB

LOTS OF SCREENSHOTS AHEAD:

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Damn, i’d love to backhop past 90% of that in the name of getting the fasted run.

What am I working on currently?

I’m trying to create new creatures for an building showcase. Reverting back to a nostalgic feeling, rather than a realistic.
I’ve got a lot to do, with barely any spare time.



image

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