Dude I want to explore that
also, have you tried making it import displacements to voxel terrain?
Dude I want to explore that
also, have you tried making it import displacements to voxel terrain?
I’m trying to upload it as we speak, but its a very large file.
Also yes I have tried that, but unfortunately having 4x4x4 voxel precision doesn’t work nicely with brushes that don’t have lossy precision.
I will say that Smooth Terrain maps did look really really cool with my importer, and I could probably make it work if I made the map much larger than normal. The problem was ultimately that the maps would get buried under a layer of voxels and I’d have to painfully carve at it trying to make it work nicely with the brush geometry, whereas with triangle terrain, I’m getting 100% accurate positioning.
Are higher voxel resolutions still going to happen at some point @zeuxcg?
(EDIT: Meant to reply to @ColdSmoke)
Is it possible you could analyze the size and/or texture of displacements to determine ones that should be terrain vs ones that should not?
I think you can get “close enough” with terrain if you use occupancy, since it allows you to partially fill a voxel.
I doubt it would ever be perfect but if it’s good enough then it would probably look better than the triangle terrain – especially when you transition between two materials.
I challenge you!
To make this possible,
(Controllable ball)
https://i.gyazo.com/42c8de2833ea3bc0e73dbd2ca635de0c.mp4
as simply as possible!
(Moves with WASD or Arrow keys)
(I will reveal my mechanism later on)
I can’t find my code, but I made something similar, which was basically a copy of g/ball
(command) from Void Script Builder (Place 1) - Roblox with more rotation power, better grip, extra power when going in the inverse direction of the current velocity, … just better handling basically
I also made it that spacebar would generate enough upwards power to negate gravity, which allowed me to drive (or just park) sideways on walls, which was fun.
still nice job, yours seems quite easy to control, which is tricky to make it feel just right
Oh wow, you went way too complicated there.
But still it sounds interesting and i would like to test that out If you could post some demo place or something gif or idk?
Oh, sorry, i’ve just read that you said you’d lost your code
Ooh, @ZarsBranchkin and I worked on something quite similar a few months ago:
(The choppiness of the video is because of Roblox’s own recorder).
Oh, nice job you did there actually! I liked the fact how that gravity works
Satisfying
I assume you used code for controlling the ball, am i right?
Thanks, and yes.
Okei, i created a place where you can test my ball controlling yourself and tell me how it actually feels controlling it.
Place link: Marblez Test - Roblox
After that i will reveal how i made it. You will love it i bet!
You’ve just brought back an old trauma of getting through the ridiculously hard sections of Super Monkey Ball.
At least it seemed hard when I was young, not sure how I’d fair with it today though…
Some childhood games are still ridiculously hard. Try beating Moltres in Red/Blue Rescue Team without cheesing through with Smokescreen spam.
It is possible now to make super monkey ball like game in Roblox easily
Here you go guys, here is how you can also make your own controllable ball:
(All parts of the character is invisible/Transparency=1)
Gotta love Roblox’s new Constraints!
Working on some more moves for my upcoming game called Elemental Royale. I’ve made qutie a lot of elements but I mostly post them on twitter.
If you want to see more, you can follow me at @Turpichu.
Metal Elements:
I’ll be sure to keep you all updated on the elements! I might work on Air or Lava next, not too sure…