What are you working on currently? (2017)

actually, I used constraints as well.

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Is it possible to export alpha in meshes from blender to roblox?

The map actually ends at that point anyway.
I would add the next part, but Valve goofed up the level design and there are some parts that intersect.

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Pull a black mesa and “Re-imagine” the connection.
Are there any plans for these maps?

Not really tbh, I just wanted to see if I could figure out the math behind it, and for the most part I think I’ve got it down.

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I think there was a couple of gaps between different materials, but honestly its incredibly impressive as is.
Feel proud ma boi!

Finished the sculpt for the griffon
GIF

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How many tris?

What you’re looking at as 895,406 tris, but what matters is is how low I can make the low poly version which all this high poly information gets baked on to. Still have to make the low poly one though.

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This should compliment the destruction of Entities nicely.
Gates need all inputs to be positive while on the AND settings, only one if the OR setting.
Delays wait X amount of time before continuing.
Currently, just unanchoring a door when the signal is sent to it.
Once I clean up the code and add a few more “Flow” things, it’ll start being really useful.

Alpha as in transparency? No.

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Made a thumbnail for my new game. The problem is that the boring default thumbnail on a nearly empty place deterred me from developing, so there I went spending more time designing a thumbnail for the prototype than the prototype itself :upside_down_face:

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I wanted to try giving my character an outline (without inverting meshes which gives an overlap)…
2017-11-23_21-21-17

and this is what it is really happening behind the character:
image

I move parts behind the character, relative to the camera

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Me and my co-developer are working on a project hopefully coming out late 2018. Here’s a sneak peak of the progress so far.

image

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Turret

My project is shaping up well!

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I’m not sure if this applies to mesh parts, but there’s a little hack in special meshes where you can make the scale -1,-1,-1 and it would form some sort of outline-ish effect.

Yeah, that would have caused weird looking overlaps at hard corners though

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Yea, what Tenal said.
I didn’t want the overlap.

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Doesn’t seem perfect though, I would like to see a different gif of this demo where your character does some dance animations maybe and you tweak your camera slower

Formations for my RTS game

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