actually, I used constraints as well.
Is it possible to export alpha in meshes from blender to roblox?
The map actually ends at that point anyway.
I would add the next part, but Valve goofed up the level design and there are some parts that intersect.
Pull a black mesa and “Re-imagine” the connection.
Are there any plans for these maps?
Not really tbh, I just wanted to see if I could figure out the math behind it, and for the most part I think I’ve got it down.
I think there was a couple of gaps between different materials, but honestly its incredibly impressive as is.
Feel proud ma boi!
How many tris?
What you’re looking at as 895,406 tris, but what matters is is how low I can make the low poly version which all this high poly information gets baked on to. Still have to make the low poly one though.
This should compliment the destruction of Entities nicely.
Gates need all inputs to be positive while on the AND settings, only one if the OR setting.
Delays wait X amount of time before continuing.
Currently, just unanchoring a door when the signal is sent to it.
Once I clean up the code and add a few more “Flow” things, it’ll start being really useful.
Alpha as in transparency? No.
Made a thumbnail for my new game. The problem is that the boring default thumbnail on a nearly empty place deterred me from developing, so there I went spending more time designing a thumbnail for the prototype than the prototype itself
I wanted to try giving my character an outline (without inverting meshes which gives an overlap)…
and this is what it is really happening behind the character:
I move parts behind the character, relative to the camera
Me and my co-developer are working on a project hopefully coming out late 2018. Here’s a sneak peak of the progress so far.
My project is shaping up well!
I’m not sure if this applies to mesh parts, but there’s a little hack in special meshes where you can make the scale -1,-1,-1 and it would form some sort of outline-ish effect.
Yeah, that would have caused weird looking overlaps at hard corners though
Yea, what Tenal said.
I didn’t want the overlap.
Doesn’t seem perfect though, I would like to see a different gif of this demo where your character does some dance animations maybe and you tweak your camera slower
Formations for my RTS game