What are you working on currently? (2017)

I like the old sound effects

The graininess made it feel videogame-y. The new one still has that annoying creak in it.

1 Like

Thats impressive. I did something similar to let The Stalker see people through walls in The Stalker: Reborn.

3 Likes

Made some raygun pistols

33 Likes

I always wondered how you pulled it off. Do you mind telling us how it was done?

1 Like

my guess if a particle system with the z-offset set to the distance from the camera

Nope.
I project the parts onto the near camera plane and scale the parts accordingly.

2 Likes

That’s what I did here on my project (inspired by your Stalker game)

External Media
31 Likes


Modular kitchen set for my house decorating game

5 Likes

I think I broke the like button by clicking it so much. Nah but seriously that looks really cool!

2 Likes

thats my boy!!

1 Like

Will this eventually become moving while making formations?

Love to see games taking audio seriously.

This is awesome.

1 Like

Also made some hovercars.

23 Likes

Possibly one day, for now the formations in the video will have to do. The problem is the more complicated it gets, the more chances it has to fail. There’s no pathfinding(possible but would be sketchy), and the map is a sandbox not a grid thing, so it can get messy if you want to make the game real fine and sharp.

This stupid,funny somehow a little addicting game i made in a week…

1 Like

Discourse needs the ability to dislike posts

2 Likes

Nah, we had downvotes before on Kunena and unpopular opinions would just get destroyed.

1 Like

Working on beam stuff…

11 Likes

Something interesting in the works.

2 Likes