What are you working on currently? (2017)

I think I found my next garbage man… :thinking:

Pretty nice scene you got there third, what’s the polycount on the car?

Reminds me of the hack Bethesda used to make moving trains in Fallout 3:

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I’d say ‘bout 12k rounding up

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Could you please rate my ui designing skills?
(I have just started designing ui)

Animated gif of it in action coming soon…
(Working on scripts to make it work as i imagine it should)

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Norfolk & Western J Class, No. 611. Poll locomotive but also my first steam engine that still runs excursions in this present day. Can’t wait to get it running.




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Overall I really enjoy the GUI shapes and sizes. However, a few things I would like to point out in my criticism:

  1. “Important” GUIs like the horizontal menu at the top and the currency menu in the bottom right have a shades background while non-core GUI have a solid color background. Although this might be intentional, it takes away from the design by confusing my eyes a little.
  2. Whitespace is a real issue in your GUI. One example is found in the monster purchase menu on the left where the TextBox for searching monsters has the default text “Name” in it… that text is way too near the left of the TextBox. Additionally, look at the white space in the description GUI on the right side where it explains what “Heavy Fists” is… that text is not filling the space it occupies.
  3. Sorta a continuation of #2, but please make sure your fonts are consistent and organized. A title font can be bolded or have a glow, but make sure the subtitles, descriptions, and buttons utilize similar or the same font. The horizontal bar on the top uses SciFi but your monster description GUI on the right uses SoundsSansBold I think. Also, make sure font sizes are consistent (e.g. Title = Size 42, Subtitle = Size 36, Description = Size 20, Unimportant Details = Size 18).
  4. The visibility of the prices for each monster are blurred because of the that one property (forgot its name). To make it more visible on the white border, use a sharper orange with no outline.

Overall, I give think it’s superior to most GUI in Roblox games, so keep up the good work! :octopus:

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Change the colors of the walls. You need your UI to pop.

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Help guys, the update came with glass but also added ghosts to my game help;

(There are a ton of potential uses for the new glass material! Steam, a visual pulse, ahhh soo much! thank you whoever was responsible!)

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First thing I wanna do is make an “invisible” mechanic where you turn completely glass. Harder to spot but not impossible.

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Jingle Bell Ooof

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Change all the materials to glass, then tween the transparency to something like .8-9
There are some really cool potential uses for puzzles here;

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Complete geometry

more

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is this vaporwave

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I love it! my favorite planet creation on Roblox to be honest. I wouldn’t have been able to tell it had been made on Roblox really.

Loving the new glass material!

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:white_check_mark: tasteless pastels
:white_check_mark: random kanji
:white_check_mark: shopping mall
:white_check_mark: cystal pepsi
:white_check_mark: bust of david

yeah lol

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that carpaint… how O_O

I’ve found that certain colors such as this one ‘Rust’, 0.2 Reflectance and smooth plastic create really nice shines.

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is that using the new lighting?

Yeah