well nothing is being dropped yet that first person gun model is the gun that the player was using. I want to add a ragdoll death and an action camera for that too eventually so I’ll have the weapon drop with that.
You paste a link that points directly to an MP4.
Example: http://example.com/VideoFile.mp4
Miami 1984?
Just a mixture of the design from Deviantart and my own head.
Out of curiosity, do you manually define rappel surfaces, or can players use any vertical surface?
Thanks!
Manual using collection service
How did you get the kill cam? Currently trying to figure one out myself, the idea I had was to send the CFrame to the server from the client to retrace steps during the replay
dat nice and crunchy
I have the client send animation data that the killcam would need to the server. The server does 2 things: 1) it stores the last received data in a table and 2) it sends only the animation data that needs to be replicated by other clients to all the clients. In the server script I have a heartbeat loop that adds all the data from the last received data table to a main character animation storage table. That way everyone’s animation frames are synced up. Also, I have the server remove any old frames from the character animation table so that the table stays around 4 seconds long. When a player is killed, it requests the server to send it the data and the server sends only the victim and attacker data to the killcam to reduce latency. The client then iterates through the table on a heartbeat step and replays all the frames. Hope this helped!
For feedback I’d make a less jumpy transition from the ground to rappeling state
Overhaul of the entire GUI for Wild Revolvers. Made the user experience better by consolidating primary features into one main menu!
please sell this
I’ve finished the first iteration of the ConstrainedMarkers Module:
https://www.roblox.com/library/1251749999/ConstrainedMarkers-Module
marker-demo.rbxl (24.4 KB)