What are you working on currently? (2017)

Ohhh yeaa. hyped now. I’d suggest making the glass shattering a bit slower/more delayed, you can’t really watch it crumble and fall. Slightly less opacity would help too. Really good though, keep it up.

p.s. Im finally back from vacation, so late happy holidays.

All I could think of when you said Chernobyl was that ‘Chernobyl Diaries’ film. That film was… different.

Nice work though!

le clean vase

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Working on some low poly stuff in blender. Pretty satisfied with how it turned out.



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Slowly getting better at using blender, I’m going to try to do more advanced stuff later.

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Doing really good @superstephon

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Keeps people immersed, I think.

It requires them to be wary of their supplies. (and how much more they can carry)

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Tried a new style of GUI with the new glass material :smiley:

https://i.gyazo.com/e838953cfb95482d8a0fca0549ba9c97.mp4

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Adding some more things.
Here’s a cannon:


more to come later…

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Working on a game lobby for an upcoming game of mine. Still in the works, but it’s slowly getting there. This is my first time implementing smooth terrain and actual roblox bricks together to make one map :stuck_out_tongue:

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"I don’t converse with my prey…"
The guy didn’t look threatening at all lmao, I like what you’ve done though.

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Since it’s the end of the year, we need a new thread for the new year!

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Go for it!

Hey Developers,

Closing this topic as a new one has been created for 2018. Happy New Year! :slight_smile:

https://devforum.roblox.com/t/what-are-you-working-on-currently-2018/72174

Thanks,
Developer Relations Team

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