I changed the lighting, and also added a shiny one! ^^
Looks magestic
Are you using modular code? It’s kinda absurd that you have this many lines.
The Stalker: Reborn only has like 8000.
Exporting Blender animations to Roblox! Works very smoothly, the process to do it is rather simple (press button in Blender, then just paste some text in a textbox in Roblox and it will automagically load it and convert it to a Roblox animation).
It can also handle well over 250 generated R15 animations playing at once with a smooth 60 fps (although recording seems to kill performance in both Blender and Roblox).
Will you consider making this available for others? I would absolutely love trying this out!
Still need to do a lot of UI stuff to make it more user-friendly in general, once I’ve bothered with that I’ll very likely publish it. Mostly importing rigs into Blender is still a mess as you need to pass rig data manually along with the exported obj. I’ve got some ideas though .
the beveling is a bit much, tbh.
lego bricks have very sharp edges.
There’s a variety of lego bricks with soft bevels, like the ones with no top connectors, but i agree that not every part should have that amount of beveling. The program that the model was exported from made it very hard to modify any of the bricks. I used one of those beveling scripts, but due to it being only compatible with OSL i could only render it with the CPU, and because it’s very slow it was hard to modify the values in rendered view.
Are those corner-circles even actual parts? Never seen them before.
brick 24599, they exist
Oops, should have specified the smaller ones.
25269
I have been waiting for this for so long, please make it FBX tho :C
.obj can’t save rigging data, right? I think it’s .fbx or .dae, but i might be wrong.
Well i mean, i animate in Maya so it’d be nice to be able to use that.