What are you working on currently? (2017)

He was asked before, and I believe this is still his response:

It’s a shame, they look great :o

I already contacted lando :smiley:

Yeah! @lando64000 look at these!

Edit: Sniped so hard.

hehe

Who?

Hoo!

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I can’t blender yet.
But I want to get rid of the default roblox thing.
Got a looooong way to go before I’m happy with this as a thumbnail.
But for not really knowing what I’m doing and starting at 2am-4am, I’m okay with where its going.

Didn’t like the ‘new’ Kinetic Code GUI shown here. I decided not to use it because it seems really awkward having a screen dedicated to GUIs and menus yet the center is almost completely open for the sake of showing the pretty scene behind it. Also the three different frames don’t look very similra to each other :stuck_out_tongue:

So I made a new one!

Images are temporary until I get a special someone to make cool renders, but the proof of concept works (click to see high-res 1080p :smiley: ).

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Reminds me of that incredibly annoying owl on Ocarina of Time

Start to caves with perlin worms and fragmentation

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Working on my new game! Haven’t officially announced it yet, but here’s a render from it!

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Collective teamwork
http://imgur.com/a/PDYRi

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Making some menu backgrounds

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Pretty cool font for Jimmys e-Autoshop :wink:

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Here are some screenshots of what @TigerCaptain and I developed today for Holiday’s World!

Slime Pet

Dungeon

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lol you said dung

on a serious note. are all the pieces beveled? isn’t that a lot of mesh to upload?

GUIs for Boardwalk Tycoon. The background images in the shop are temporary.

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Started working on some web-backend stuff for data storing for Ro-Trek.

image.png

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what

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Its like the old saying goes,
“the best defense is to wrgoaponfoiengargeraberandthenjumperhasudfnerhsjfis.”
Timeless.

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