Figured it out in the end?
no these were taken before, Im gonna try it out now though
Let me know how it works for you. It’s been very random with me.
if it’s about the textures i might be able to help.
I personally never had any issues texturing .fbx files and importing them to roblox.
Since Polyhex is still waiting for his Ninetendo Switch to arrive i figured i’d whip this up.
I only did the materials and assembly. Took forever because everything was merged together e.e
Model can be found here: http://www.thingiverse.com/thing:2046651
It’s bothering me that the nintendo switch model is not smooth (enough) and how it’s missing a few details.
I hope you didn’t refer to the model i used, because trust me, it has a lot of detail.
I’m just talking about these areas:
I noticed that it was missing some detail and it doesn’t seem as smooth as the real thing.
bad switch-grain lmao.
Man I’m pretty.
Day 9 of project I suppose.
I reworked how lasers (proximity sensors) and jets look, then added underwater jets which are recolored and modified jets which work underwater. Haven’t scripted the underwater jets yet but they’re coming on my next work day I think.
Started the day off by building a jet-powered tricycle out of already existing parts because why not:
http://i.imgur.com/81atAqe.gif
Then I worked on how Axles work. They’re those little grey cylinders that you see connecting wheels to the rest of the body. They can provide torque if connected to an engine and powered, or they can be freely moving and allow outside forces to rotate it.
I had some temporary code which just moved a wheel in front of an axle whenever you were selecting a wheel and moused over an axle. It ‘clicked’ the wheel into place and I hard-coded the joint. It worked perfectly when I wanted to make wheels get turned by axles but it meant that I never technically coded them how they were supposed to work.
So I started doing some experimenting and I managed to get an Attachment working correctly relative to an axle, regaurdless of what part the axle is connected to, the rotation of the part, or the size or type of part. If it has a hitbox, it can be connected.
http://i.imgur.com/K2sADWm.gif
The main reason I worked on this today was because I wanted to complete the trio of vehicles: land-based (the car I made earlier), air-based, and water-based. Now players can build whatever vehicle they want
http://i.imgur.com/IIHqrkx.gif
I’m using the ugly old roblox system which uses terrain water + rotating parts here to showcase this. You could technically just make a wooden platform and add jets on top, but then it’s balance would be thrown off. You could try to place them lower on the craft, but jets won’t work underwater
And thus comes the water jet, which I’m making on my next work day. I have a few challenges left on this project, but after that it’s easy sailing and just adding content.
Sneak peek of map
Working on planning a 3D printing project, but first I needed to model my laptop screen (yes, I will eventually finish the whole laptop).
Hint to the project: I just ordered a USB-A 3.0 1080p portable display by ASUS. For the project to be in its full form, I will need to find another.
Edit: And… I forgot to do the top correctly… oops.
Working on finalizing the game menu
You could totally reinvent the “____ to VIP” genre with your system. You could even throw different levels at players. One level you have to build an all terrain vehicle. Another you must sail to the finish line.