You bet.
Thanks for the link, I really like his work I might try and see if I can do one of his pieces but in 3D
Wow, I used to follow his blog years ago, but I lost all my bookmarks way back when and hadn’t reconnected recently.
His work is amazing. Haunting, and amazing.
That’d be cool. Someone else did the recently and I’d say they did a pretty good job https://www.artstation.com/artwork/9lJwa
Egg hunt April 2016
April 16th*
Got rid of surface GUIs for an in development mobile/computer game. Huge difference, but does anyone know of anything else to make text more crystal clear for mobile?
Surface GUIs:
Computer:
Mobile:
After making it with scalable billboard GUIs:
Computer:
Mobile:
Mobile renders at around 25% then upscales
Just added some dust and a building sound when something is purchased.
do you know if this new Vulkan support will help with it?
The way Roblox renders text right now is not the best and will definitely see some improvements in the future. There might be a band-aid solution on the way in the relatively near future but overall I believe the final goal is #TeamCrispy.
https://i.gyazo.com/d1f4dfea17faa9edaeeb074c1deb6e32.mp4
Because the characters are so small and PathfindingService intervals are too far apart, I’m gonna have to write my own A* algorithm… ;D
You made me try this while i was not even sure i could make that so simply xD
(Took me under half an hour cuz of thinking of it)
https://gyazo.com/047b423f1aed612ac7178577c505a27f
vid:
https://i.gyazo.com/047b423f1aed612ac7178577c505a27f.mp4
Dont judge me on variable names im terrible at them ;-;
A recent project was making a titanic lifeboat. My friend (AricsuI) my this really high poly model. He actually got all these side boards to curve along the boat.
added some stuff to it
textured the stuff
then baked the stuff onto a lower poly mesh (only 500 tris)
Turned out pretty decent
Its like ten times better than out old lifeboat and also 24 less parts