What are you working on currently? (2018)

Ohh my eyes, ohh my brains. This feels too realistic shading-wise to be drawn, but feels too stylized to be a render. What do you use, and for my sake, edit out “Nothing special,” before I release the community on you. :heart::+1: and some more :ok_hand:. Keep it up my friend!

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Experimenting with developing character designs (without making them look like those creepy beauty adverts with the hyper-realistic eyes)

In the game you can individually choose what eyebrows, eyes, eye colour and mouth you have, and your eyes move in the direction you look


https://i.gyazo.com/5a8d4ac206550be5f1dd6c095308d6fb.mp4

There are also expressions which make your eyebrows move and mouth change and during testing i couldnt stop laughing


https://i.gyazo.com/92f613187357d814f9bd90e77bd3a4c1.mp4

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That is amazing!!

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Looks like the hateful eight

been practicing my ui skills lately so decided to make a fan made ui for the game booga booga :relaxed:

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So this is something I came up with while working on something else. It’s just a few huge beams that are offset from each other and attached to the camera.


~1/5,000th scale

I didn’t really make it for anything, and I’m not going to experiment with it further for now. So I’m giving it away because I don’t really see any point in keeping the concept to myself when other people could be using and/or improving it.

BeamClouds_DesertDemo.rbxl (196.8 KB)

Beware that this is basically a proof of concept. You can use it as-is, but this version wasn’t really made to be “used”. It’s the “let’s see if this works even remotely well” version. There’s almost definitely a lot of room for improvement, and probably issues I don’t know about.

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Built a little farm :slight_smile:

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Prepare for battle!

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This is very cool. The clouds even feel 3d when you move around. Although the illusion breaks when the clouds get farther away its hardly noticeable. Hopefully that weather system will be coming to roblox soon

Been working on Crossroads Warfare lately, here’s the loadout menu in development:

Loadout1
https://gyazo.com/7e4ab0f811ee1d0fa290ba3466d76dc2.png
https://gyazo.com/f248d9f0733e6d47858e18c8ac7be9c1.png

This is all that I’ve done so far, and I’m even livestreaming the work done on it as well.

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Day 2 of learning how to animate. With pointers from @za_pa I managed to get this looking lovely!

1 of 8 directions made.

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I decided to make a meme, and now I’m trying to decide how to make it better.

Basically, right now, it’s just very basic. 16 walk speed. Run across the gym, and wait at the other side until you hear the first beep, which signals death to anyone who didn’t make it in time, and then the second beep is the start of the running for the next round. Each round progressively gets faster.

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genius

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The animation looks great!
I only feel like the right arm seems too still, being dragged by only the torso, and not bending/moving itself anyhow.

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I (surprisingly) got to the stage of making pants too:

Dante%20DMC%204%20preview%201

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Did a hard-surface and render/presentation study over the weekend by creating this M4A1.

Perhaps in Roblox one day? :eyes:

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I can hear the escape from tarkov menu theme

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Assuming you don’t have it playing in the background this is troubling.
Perhaps you should visit a doctor.

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substance painter?

Nice but… I can’t exactly hit anything. My forward sight is blocking my optics. :frowning:


Attempt to create a strafing animation:

its a good start.

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