What are you working on currently? (2018)

I love apocalypse! :heart_eyes:

1 Like

Natural Disaster God? I like the sound of that.

1 Like

any plans on creating the structures in the skybox?

5 Likes

Finally getting around to working on tankery again.

mostly quality of life stuff. Hit confirmation sounds and the like.
as well as a new gamemode, Last Stand. where the sole objective is to capture the red point as a blue. matches last 5 minutes, and end when the point is captured. the round can go into overtime if the point is contested at the end of the match.

6 Likes

Been working with Meridian Studios on Expanse: Skirmisher. A Sci-Fi arcade-like spaceship fighter.
Here’s our Update Log post where we post the more useful updates. We recently added new music from Church of the Machine, aka Animula_MusicDev, and some new balance updates to make the game more fast paced.

Pictures

DiFEwDFVAAEe4ii

4 Likes

https://giant.gfycat.com/ImpartialDependentDove.webm

Most likely not the best (who am I fooling, most likely the worst!) approach to this, but hey, I made one of those UI arks (or whatever they’re called)!

In this sample, it’s just going to random angles. Now I need to wrap this functionality into a module :^)

1 Like

Snow, yaaaaaaaay!!

All done dynamically like this:
https://i.gyazo.com/4bc5abf239b8e766146e8473ba1748fb.mp4

https://i.gyazo.com/624bc6a9ccffda060efe6d36300113fd.mp4

Changed everything and now i am trying to make it work with decals for it to work on complex geometry objects too

Final
https://i.gyazo.com/1a521954b2cba81496728b6ccdef4527.mp4

What disaster? :thinking:

6 Likes

I really need to LEARN how do you actually achieve making such clean custom UI arks…I tried with spritesheets, with imageframes with almost everything i could imagie and still have not gotten such an amazing result you have here!

plz halp

1 Like

i didn’t really much more than the “trivial solution”, which is basically:

  • Split that thing into a tiny fraction (I chose a 2 degree slice so that they could overlap and not leaving empty space)
  • And then stack 179 of them together, and toggle their visibility on and off according as needed, through a function.

https://giant.gfycat.com/EnviousPotableBirdofparadise.webm

I highly doubt that an environment with multiple sets of 180 ImageLabels (lets stack this up to thousands of frames, how does that impact performance?) can be performant if we consider a lower end machine, and honestly, if someone has a better solution (I’m going to make an help thread tomorrow or so), I’ll gladly take it.

Oooh i see now…not the best though in case of performance :confused:

https://i.gyazo.com/79dc4a2fa08632ffb97fff627c9ce1be.mp4

7 Likes

I’ll see if I can have a go at it by providing some spritesheet magic; it’ll have a resolution of ~1.45° instead of 1°, but it’ll be only a single ImageLabel instead of 180.

https://i.gyazo.com/6288af4948f1885f4b35ef8b9c7b5b40.mp4
After Effects makes this so easy to do. :stuck_out_tongue:


UPDATE:

Okay, so the initial arc spritesheet is uploaded and working in studio, however since I don’t mess with Lua too much I’ll pass the rest of the job onto you to finish. I included, one that is [128px x 64px] and a second one that is [256px x 128px]. Arc resolution/frame rate hold an inverse relationship with resolution, so pick the one that suits your needs.

https://i.gyazo.com/bf0b0ddf2fbbffbe0dd47f93f3b2f1aa.mp4

These are so hard to record…

What will be done is to figure out a good way to increment and decrement between the two desired angle measures; I tried messing with Tweening an IntValue, but I’m not too experienced with TweenService so I stopped here before I broke it. I wanted to implement easing, so I skipped using For Loops.

I’ve included the variables degreeMeasure and targetFrame to save a little math, all that is left is to integrate something to change the frame count by 1 from the currentFrame to targetFrame.

arcLoader.rbxl (17.4 KB)

5 Likes

Working on a 1800 Style showcase.

14 Likes

image

9 Likes

How did you get that sidewalk texture? Did you bake it in a different program?

1 Like

Sound Volblox continues to evolve.
Song is Mdrqnxtagon, by Frums, used only to test.

Edit: New video: fixed issues related to chart parsing and track motion

6 Likes

I’ve been working on fixing up my old Text to speech game from a while back.

It still needs ironing out, but it’s much better than the one I made before.

I need to work on the pronunciation rules a bit more, but it shouldn’t be too hard to do. It’s good because this method allows me to add new voices fairly easily.

You can take a look for yourself here, however it’s still very clunky.

Edit;
I’ve taken the game down for the time being, due to the absurd amounts of racism and filter bypasses being spoken. I’ll make it public again when I’ve worked on a custom filter (To go along-side the normal one).

7 Likes

The way it is now it could serve well as an animal crossing-esque voice generator for characters. Just pitch the voice up and blamo!

(Also sorry for the flood of players ^^")

2 Likes

always been a bit scared of smooth terrain, but I think it’s turning out well


24 Likes