I’ll see if I can have a go at it by providing some spritesheet magic; it’ll have a resolution of ~1.45° instead of 1°, but it’ll be only a single ImageLabel instead of 180.
Okay, so the initial arc spritesheet is uploaded and working in studio, however since I don’t mess with Lua too much I’ll pass the rest of the job onto you to finish. I included, one that is [128px x 64px] and a second one that is [256px x 128px]. Arc resolution/frame rate hold an inverse relationship with resolution, so pick the one that suits your needs.
What will be done is to figure out a good way to increment and decrement between the two desired angle measures; I tried messing with Tweening an IntValue, but I’m not too experienced with TweenService so I stopped here before I broke it. I wanted to implement easing, so I skipped using For Loops.
I’ve included the variables degreeMeasure and targetFrame to save a little math, all that is left is to integrate something to change the frame count by 1 from the currentFrame to targetFrame.
I’ve been working on fixing up my old Text to speech game from a while back.
It still needs ironing out, but it’s much better than the one I made before.
I need to work on the pronunciation rules a bit more, but it shouldn’t be too hard to do. It’s good because this method allows me to add new voices fairly easily.
You can take a look for yourself here, however it’s still very clunky.
Edit;
I’ve taken the game down for the time being, due to the absurd amounts of racism and filter bypasses being spoken. I’ll make it public again when I’ve worked on a custom filter (To go along-side the normal one).
I’m not exactly sure, basically if the character(s) fits a specific rule then i will just change the sound that is produced.
The only issue I’m having at the moment is the amount of people spouting horrible things. I’m using FilterForBroadcast for all the messages in the game, but so many people are still bypassing it.
I legitmately laughed when I saw this amazing map, then opened the spoiler and saw a really cruddy looking ms paint map. Very good improvement, looks good o:
I myself am finally able to share what I worked on last year around this time. A Halo Combat Evolved inspired map for Core Wars, a cancelled project I worked on with Tradesmark and LeitrisArcade.
I did about 95% of the work for this map, Tradesmark modeled the trees and did some terrain tweaks. The map was entirely designed and modeled in Blender before being ported over to Roblox, this was where I really had reached my limit with the Roblox platform and building due to having to work with Roblox’s crappy mesh collisions, Leitris ended up writing an .obj to wedge phraser to make my job easier with adding collisions to the meshes, which is much greatly appreciated. However that headache aside, the finished product was a nice looking map. Shame this won’t be played by anyone.