Practicing texturing on a Roblox package.
I use 1K textures for each section (torso, arms, legs) compared to the 200x200 or whatever space packages have on the composite textures, so it’s really cool how you can see the details of the cloth/metal and read the text. That being said, I’m not very good at texturing – it looks pretty bland. Regardless, the main point of retexturing was so that I could separate components into layers and do this:
Full Color3 support for each piece of the package. I can keep all of the details without washing the texture out by mixing black/white versions of the same image. Unfortunately, I’m running into issues because Roblox decals don’t have any support for layering so nearly 100% of the time the textures aren’t layered in the correct order.