Had the same issue. Ended up with this solution: both the server part and the character root part are anchored, and the character isn’t actually attached, just interpolated towards the server part manually using CFrame. This comes at a bit of performance cost, but seems okay to do as long as you don’t unnecessarily set the CFrame all the time (eg. don’t do it when the character isn’t visible, do it less frequent the further away it is). In the video, the server part is the green target point.
love this!
I don’t really have any off the top of my head, I’ve learnd a few things on my own over the years of using Blender, still got much to learn. More professional sculptors can start out with a cube and sculpt it into a person and/or clothes, but I myself cannot do this, I rely heavily on modeling the base mesh first before sculpting… Actually there’s a YouTube channel YanSculpts that I’ve seen a few videos of months prior to actually sculpting. Though if you’re wanting to just learn about sculpting in general, I would just watch what you find on YouTube, sometimes you can learn a bit by watching someone else do a time lapse.
I just finished setting up my screensaver using a snap of a game I plan on releasing soon and combining that with one of @Crykee’s cool free wallpapers
Amazing screensaver!
so crisp!
Yep. Trying to get them details in.
If you’re basing it off a real body, I think the arm lacks a portion of the hand. It currently looks quite flat and unnatural.
Experimenting with AI feedback (like Siri has the animation when you speak to her)
(the frame rate is really bad in this gif)
Thought it looked kinda cool, could also do something similar to this for loading
Was done in After effects with Trapcode.
Why does that make me remember of NoCopyrightSounds?
Been working on some environmental FX for a sci-fi city I’m making.
I can animate all features of both FX. Including facial expression.
Animations will be added eventually.
Took me a few hours but I managed to make the following effects with a pretty standard rig, had to squeeze the original rig till it became as flat as possible to put on a billboard. Then I used really bright lights for the billboard for additional lack of depth illusions.
Awww, you removed the Nisekoi frame in the fifth screenshot of the location comparison section!
You’ve made and done really smooth improvements to Life of an Otaku! I have to point out that I notice all the anime decals in the game was removed. Is there any special reason as to why that is?
I think they use the same software tbh, I saw something on it.
Simply because I didn’t want to have assets in my game which are copyrighted. Plus, removing all of those images decreased the loading time.
Just dropped the trailer for my new game
Is this game out yet I need it in my life right now
like no lie, just the concept of it and how well executed it looks this might end up being my favorite game on roblox ever
Making some long overdue changes to Tankery
https://i.gyazo.com/167f4fec2f4e81428f1e7a2c15802669.mp4
https://i.gyazo.com/f19c46b33ec65d9c387766f70200a8c2.mp4
but this also means changing each vehicle… one by one…
Aha thanks It should be out in the next few weeks