The terrain looks better up close, when far away it (sadly) removes the detail.
Little proud of myself for learning illustrator and making this.
https://twitter.com/Roblox_Vineyard/status/1029848004734459904
Loving the bridge my dude.
Love the armour!
Love the mood, totally adding this to my chill/study playlist.
A placement system I’m working on.
https://twitter.com/BucketOverlord/status/1030201753726328833
Bread Game’s bread oven now features FOUR action-packed pushbutton controls!
Controls include off, low, medium, and my favorite…
D E S T R O Y.
What a coincidence…
Tbh tho. i’ve more been focused on this.
now with:
Rangefinding
trailer hitches
ammo storage in vehicles
movable cannons
a better map… (ish, it still needs some work)
coming soon™: Artilleryery
A snapshot of what it’ll be similar to when players are being awarded Jellybeans (the game’s currency) after completing a minigame on the Trolley.
Awesome my dude.
Anyone recall “Neighborhood Fireworks” by rockjumper11? The game was entirely based around launching varying types of fireworks for fun. I found it really entertaining back then so I’ve been busy recoding a lot of the items in the game. Here’s the sparkly spark shooter!1!
I just finished/released my new Plugin today.
Put a post up on it if you’d like to check it out: Roundify plugin
Dude that is awesome!
Very pretty!
LOT’S of neural net stuff. Yesterday I finally got it properly working and tonight I made it evolve 450% more accurately.
Starting to have a lot of fun now that I understand at least a portion of what I’m doing. Yesterday I made cars around a racetrack evolve a lot more efficiently than before. When I tried to evolve the flying plane it took far too long. After tonight’s optimization I was able to try the plane simulation again & it’s working excellently! I can place a point I want the plane to fly to and it’ll get there.
https://i.imgur.com/OpubVr5.mp4
Here’s a visual on how it sees the world: