Elves don’t joke around when work needs to get done.
In all fairness, I needed the animation to be short, and 2-3 swipes didn’t look right. Ninja-speed cutting looked better than cutting a few times.
Elves don’t joke around when work needs to get done.
In all fairness, I needed the animation to be short, and 2-3 swipes didn’t look right. Ninja-speed cutting looked better than cutting a few times.
That works well
Improved my Visualization Module, it now uses classes n stuff which I think feels a lot more friendly to use, and I added a grid visualization type
local Visualization = require(script.Parent.Library.VisualizeModule)
local Vis0 = Visualization.new()
Vis0.Model.Parent = game.Workspace
Vis0:Grid(4,5)
Vis0:SetPosition(Vector3.new(0,.2,0))
local Vis1 = Visualization.new()
Vis1.Model.Parent = game.Workspace
Vis1:Sphere(16)
Vis1:SetPosition(Vector3.new(4,.2,12))
local Vis2 = Visualization.new()
Vis2.Model.Parent = game.Workspace
Vis2:Cone(16,24)
Vis2:SetPosition(Vector3.new(-16,.2,24))
local Vis3 = Visualization.new()
Vis3.Model.Parent = game.Workspace
Vis3:Block(16,8,24)
Vis3:SetPosition(Vector3.new(-12,.2,-24))
To update a shape, you just have to re-call one of the draw functions (Grid, Sphere, Block, Cone, etc) on it. My old module didn’t use OOP at all and basically couldn’t handle having multiple visualizations unless you wanted to manually handle cleaning up old shapes.
This is some of the neatest OOP I’ve seen. This is so. cool.
swooosh
edit:
more swooshing
all thanks to the new Voxel lighting
Don’t tell me this is in studio now. This is a blender animation render right? Veldareeeen?!
Roblox Studio
test.rbxm (48.8 KB)
Make sure you have the new Voxel lighting engine enabled, and a Bloom effect under Lighting.
It’s actually loosely based on a ‘Tabletop World’ sculpture.
That happens to me too lol! I just try to build something plain and simple and it becomes something on a whole new level, but that tractor looks amazing though!
Some restaurant commission I was working on. I don’t think I’ll be finishing this, sadly.
(I refunded the payment btw so don’t fret, it was upfront.)
besides that halfway I managed to get various chipotle restaurant designs mixed up and in the end certain elements didn’t match so it made me practically rage quit.
FYI I was supposed to make a fictional chipotle restaurant.
Much improved AI!
I just got around to making the horse in my game a little smarter, so if things like a fallen tree are in the way, they leap over it. If there’s something like a wall in the way, then they “brake.”
Both hind legs go back and forth at the same time lol, they usually go in and out opposite of each other. And those are some really low leaps. Otherwise this looks super cool
You ever see something amazing made in roblox and go “Wow… i will never accomplish anything like that”? (not you, ScriptOn)
Don’t get me wrong, these are truly amazing things, being made.
but like… gosh heccin’ darnit dude, stop setting the bar so darn high >:T
@nurgenius
not always. as someone who lives on a horse farm, horses sometimes do run like that, it really depends on how fast they’re going and the rhythm they get into.
if they’re doing a lot of short leaps they tend to fall into that “back and forth at the same time” motion.
Edge split modifier is your friend for low poly art-styles.
Also also, this whole ‘freeform tycoon’ idea is playing out swell.
Factorio?
+1 for shredboi