Somewhat, this game is more about processing resources, instead of gathering them.
and it’ll get into fun topics such as:
Zoning regulations
Government contracts
Space Management
Bills
Equipment permits
and many more!
Somewhat, this game is more about processing resources, instead of gathering them.
and it’ll get into fun topics such as:
Zoning regulations
Government contracts
Space Management
Bills
Equipment permits
and many more!
Sounds spicy!
Made a bridge, and some heavy lighting changes.
Added deferred shading to a 3D graphics engine I’ve been working on in C++ to separate geometry input complexity from light input complexity. It works pretty well as an optimization, because I can render an obj export of Crossroads with 49 lights and maintain a somewhat usable frame rate (my computer isn’t the beefiest). Still got a long way to go to make it work well for a large scale game, but then again, drawing all of Crossroads as a single mesh isn’t exactly the most efficient approach.
Those specular highlights almost look like reflection, but without the hefty performance cost!
Bonus: GTA5 Dewbauchee Vagner rendering (using the model for educational purposes, I swear. I would never include it in production code, anything I release to the public)
Awesome progress on your freeform tycoon and thanks for telling me about the edge split modifier, I’ve only been using modifiers that I’ve seen in tutorial videos or ones that I’ve be told and heard of beforehand, so thank you for that.
That car (I don’t know my cars well) looks amazing . I wonder if I’ll be able to make a vehicle as good as that!
It isn’t really my model to claim, I just wanted to use it to show the tech. It is based on Aston Martin’s Valkyrie prototype though, and it is a pretty fun car to drive in game.
Also, I took a look at your stuff that you posted here and it looks pretty good. I’m sure you will be able to model something like that with enough practice. Might not wanna go with that level of detail for Roblox though, because that model goes slightly over the tri limit by a small 75k triangles (the individual wheels alone have nearly 8k each lol). It’d be pretty cool to make that kind of stuff for other uses, especially because you can put it on your professional portfolio.
New predictive algorithms allow for more accurate estimates of where collisions will happen. Feed this data into the auto-route & let the neural net do the rest:
https://i.imgur.com/kZmhIpI.mp4
(Second chase scene on twitter);
https://twitter.com/ScriptOnRoblox/status/1051751567634751490
This reminds me of the cop car AI from the game that got turned into GTA
Seeing all of these cool things you people make, but all I got to show for is an edited meme. (pls no move post)
https://i.imgur.com/G6fH4Lq.mp4
and a slightly modified uzi that I wanted to give an old retro advertisement look to it.
Finished the mobile version of my menu
There is a strange bug on mobile however where sounds don’t always play (The back button has ~50% chance of not playing the click sound for some reason…)
A work in progress redraw of the Pumpkingeist package I drew last year.
New:
Old:
Thanks.
+ hope & motivation
is this that rainbow six siege game you were working on forever ago?
have you considered calling it janitor simulator for 1000x more robux
Been working on some optimizations for my graphics engine all day, and managed to make some unbelievable performance improvements in the past 24 hours.
Yesterday I was getting maybe 10 FPS with 49 lights on Crossroads, but now I’m getting 57 FPS with 227 and 30 FPS with 441 lights on Crossroads:
I’m afraid that I won’t be able to sleep cause I’m still on the high from the excitement of seeing the performance boost in action.
Edit: 37 FPS with 889 lights. I just can’t get enough of this.
30 FPS with 1785 lights
Kay, I really gotta go get sleep now lol
I’m probably giving myself too much to do for this project.
but i realized that a lot of tycoon menus can just be made into mini-apps on an in-game smart device.
It’s also all about that brand recognition yo
GregTech. noice
For April fools, yes.