A couple of days ago I posted some screenshots of a C++ graphics engine I was working on where I showcased highly optimized lighting. Well, now I merged it into a full game. I am working with a team to make a school game project right now, and this is the (almost) end result of the graphics merge.
Some objects are drawing as black, probably because they are transparent objects being drawn in the deferred shading pass instead of the forward shading pass, and a bunch of the particles draw with the wrong color, but I’ll fix that later. Also, RIP, didn’t get an audio recording with it.
I did all of the 3D graphics work for the team (using old 2D graphics code + IMGUI stuff that I didn’t touch too).
That looks amazing. Would be neat if you could achieve the same grungy effect with lighting instead of fog / a transparent frame that covers the screen though – it makes it difficult to see anything.
I agree. I saw these and thought, “wow! This detail is amazing! I wish it didn’t all blend together so much so I could appreciate all the detail better.”
It might be a bit better in-game with the ability to move the camera around.
(I gave this the best chance, full laptop brightness and room light off)
idk, I see this a lot in spooky games, they make it so dark you can’t see anything except for a few lights.
I’d reccomend getting on discord screen share with a friend and having them set their brightness to lowest, then playing around with it until you find good settings. then setting up a brightness slider gui, that lerps between the two settings.
The detail is completely outstanding. It’s way too difficult to see it though because it’s so dark and all of the colors are the same. There must be some way to keep the effect you’re going for without completely destroying all contrast.
These samples in particular suffer from very low contrast, which might be a symptom of high gamma/contrast in the developer’s monitor.
When designing, what’s important is getting the colors to look right on the target system. In the case of Roblox, that’s going to be monitors, mobile, and TV screens. If you have few resources (i.e. one monitor), your best bet is to view and make adjustments while your monitor is using its default color settings, and with common variations, such as lower brightness or higher gamma. It’s also going to look different on mobile and TV screens, so it’s good to make specific adjustments per platform, if you have those resources available.
I’m sure there’s a great post waiting to be written by someone with more experience on the subject.
Thanks Echo! I appreciate that, well this is the best lighting effect you can achieve at the moment at a dark cave, if you will go inside the showcase you will see that it’s much better, pictures are compressed and sometimes make it look weird for some other people, there is an advice to how make the experience much better in-game, it’s at the starting point behind the character, you can turn your computer brightness up and dim lights around your house.