What are you working on currently? (2018)

Prove it.

1 Like


Edit: I don’t know if page counts as a lounge, so I’m just not going to meme around

Formeru is the builder dab

1 Like

Second actual PvP fight in Everlands.

https://gyazo.com/9d15a2322d0caee845b01272f8b34382.gif

@Mxstified having a fun time with the magic and wonders of this flight potion :wink:
https://gyazo.com/e27296ab0247626e716327f572f3d3e5.gif

1 Like

That is huge.

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Roof for a bridge.
image

Some hot weapons for soon to be released game Sky Fall

7 Likes

Some sneak peaks of Christmas Rush’s new map



Christmas lights EVERYWHERE

4 Likes

Looks good - perhaps add a small trail to the ship’s edges to mimic a blur, or something to suggest fast motion?
Or when you move up/down the ship tilts appropriately?

Just an idea but at the moment your ship looks kind of static.

1 Like

Very thankful to be able to participate in this. I am working on one main building currently.

Image

This is an Interview Center for a 100k member group I am a HR in. I hope to make this the best build I have done so far.

1 Like

Some starter clothing for character customization, for sure going to add more though

4 Likes

Made a speed modelling video of my latest armour set.It’s a little lengthy (from 4 hours down to 12 minutes) but it’s accompanied with some nice mood music to relax with. Hope you enjoy!

19 Likes

More updates for Streamlined!

Rolling stock



Map



Check my Twitter for more info on this, or to join the Discord!
https://twitter.com/SupersnelRBX

2 Likes

That looks sick

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Thank you so much :grinning:

Bandit Simulator:

https://imgur.com/a/Yw7iYQd

Aquaman: Home is Calling

https://imgur.com/a/emS1ayc

9 Likes

spent a few hours here and there recently to rework some scripts, and just today experiments with viewportframes to make a elite dangerous-like radar/minimap

(Focus on the brick next to the ship, and the minimap on the bottom left)
https://cdn.discordapp.com/attachments/142748177592877056/515798655081512960/2018-11-24_03-59-45.mp4

Thanks roblox, really appreciate the viewportframes, best update in a while.

6 Likes

I made a function that can tween particles. Its still not perfect but:

function lerp(a, b, t)
    return a * (1-t) + (b*t)
end

local function lerpP(alphaP,betaP) 
	local refrenceClone = alphaP:Clone()
	for i = 0,100,0.050 do 
		alphaP.Color = ColorSequence.new(refrenceClone.Color.Keypoints[1].Value:lerp(betaP.Color.Keypoints[1].Value,i / 100),refrenceClone.Color.Keypoints[2].Value:lerp(betaP.Color.Keypoints[2].Value,i / 100))
		alphaP.LightEmission = lerp(betaP.LightEmission,refrenceClone.LightEmission,i / 100)
		alphaP.LightInfluence = lerp(betaP.LightInfluence,refrenceClone.LightInfluence,i / 100)
		alphaP.Size = NumberSequence.new(lerp(betaP.Size.Keypoints[1].Value,refrenceClone.Size.Keypoints[1].Value,i / 100),lerp(betaP.Size.Keypoints[2].Value,refrenceClone.Size.Keypoints[2].Value,i / 100))
		if i / 100 > .5 then
			alphaP.EmissionDirection = betaP.EmissionDirection
			alphaP.LockedToPart = betaP.LockedToPart
			alphaP.Texture = betaP.Texture
		end 
		alphaP.Transparency = NumberSequence.new(lerp(betaP.Transparency.Keypoints[1].Value,refrenceClone.Transparency.Keypoints[1].Value,i / 100),lerp(betaP.Transparency.Keypoints[2].Value,refrenceClone.Transparency.Keypoints[2].Value,i / 100))
		alphaP.Acceleration = lerp(betaP.Acceleration,refrenceClone.Acceleration,i / 100)
		alphaP.Rate = lerp(betaP.Rate,refrenceClone.Rate,i / 100)
		alphaP.ZOffset = lerp(betaP.ZOffset,refrenceClone.ZOffset,i / 100)
		alphaP.VelocityInheritance = lerp(betaP.VelocityInheritance,refrenceClone.VelocityInheritance,i / 100)
		alphaP.Drag = lerp(betaP.Drag,refrenceClone.Drag,i / 100)
		alphaP.RotSpeed = NumberRange.new(lerp(betaP.RotSpeed.Min,refrenceClone.RotSpeed.Min,i / 100),lerp(betaP.RotSpeed.Max,refrenceClone.RotSpeed.Max,i / 100))
		alphaP.Speed = NumberRange.new(lerp(betaP.Speed.Min,refrenceClone.Speed.Min,i / 100),lerp(betaP.Speed.Max,refrenceClone.Speed.Max,i / 100))
		alphaP.Rotation = NumberRange.new(lerp(betaP.Rotation.Min,refrenceClone.Rotation.Min,i / 100),lerp(betaP.Rotation.Max,refrenceClone.Rotation.Max,i / 100))
		alphaP.Lifetime = NumberRange.new(lerp(betaP.Lifetime.Min,refrenceClone.Lifetime.Min,i / 100),lerp(betaP.Lifetime.Max,refrenceClone.Lifetime.Max,i / 100))
		alphaP.SpreadAngle = Vector2.new(lerp(betaP.SpreadAngle.X,refrenceClone.SpreadAngle.X,i / 100),lerp(betaP.SpreadAngle.Y,refrenceClone.SpreadAngle.Y,i / 100))
		game:GetService("RunService").Heartbeat:wait()
	end
	refrenceClone:Destroy()
end

That scroll is popping out of my screen. O.o

1 Like

I quite enjoyed making that last speed modelling video, they’re pretty easy to make. Here’s my next one

4 Likes