Prove it.
Formeru is the builder dab
Second actual PvP fight in Everlands.
https://gyazo.com/9d15a2322d0caee845b01272f8b34382.gif
@Mxstified having a fun time with the magic and wonders of this flight potion
https://gyazo.com/e27296ab0247626e716327f572f3d3e5.gif
That is huge.
Roof for a bridge.
Looks good - perhaps add a small trail to the ship’s edges to mimic a blur, or something to suggest fast motion?
Or when you move up/down the ship tilts appropriately?
Just an idea but at the moment your ship looks kind of static.
Very thankful to be able to participate in this. I am working on one main building currently.
This is an Interview Center for a 100k member group I am a HR in. I hope to make this the best build I have done so far.
Made a speed modelling video of my latest armour set.It’s a little lengthy (from 4 hours down to 12 minutes) but it’s accompanied with some nice mood music to relax with. Hope you enjoy!
More updates for Streamlined!
Check my Twitter for more info on this, or to join the Discord!
https://twitter.com/SupersnelRBX
That looks sick
Thank you so much
spent a few hours here and there recently to rework some scripts, and just today experiments with viewportframes to make a elite dangerous-like radar/minimap
(Focus on the brick next to the ship, and the minimap on the bottom left)
https://cdn.discordapp.com/attachments/142748177592877056/515798655081512960/2018-11-24_03-59-45.mp4
Thanks roblox, really appreciate the viewportframes, best update in a while.
I made a function that can tween particles. Its still not perfect but:
function lerp(a, b, t)
return a * (1-t) + (b*t)
end
local function lerpP(alphaP,betaP)
local refrenceClone = alphaP:Clone()
for i = 0,100,0.050 do
alphaP.Color = ColorSequence.new(refrenceClone.Color.Keypoints[1].Value:lerp(betaP.Color.Keypoints[1].Value,i / 100),refrenceClone.Color.Keypoints[2].Value:lerp(betaP.Color.Keypoints[2].Value,i / 100))
alphaP.LightEmission = lerp(betaP.LightEmission,refrenceClone.LightEmission,i / 100)
alphaP.LightInfluence = lerp(betaP.LightInfluence,refrenceClone.LightInfluence,i / 100)
alphaP.Size = NumberSequence.new(lerp(betaP.Size.Keypoints[1].Value,refrenceClone.Size.Keypoints[1].Value,i / 100),lerp(betaP.Size.Keypoints[2].Value,refrenceClone.Size.Keypoints[2].Value,i / 100))
if i / 100 > .5 then
alphaP.EmissionDirection = betaP.EmissionDirection
alphaP.LockedToPart = betaP.LockedToPart
alphaP.Texture = betaP.Texture
end
alphaP.Transparency = NumberSequence.new(lerp(betaP.Transparency.Keypoints[1].Value,refrenceClone.Transparency.Keypoints[1].Value,i / 100),lerp(betaP.Transparency.Keypoints[2].Value,refrenceClone.Transparency.Keypoints[2].Value,i / 100))
alphaP.Acceleration = lerp(betaP.Acceleration,refrenceClone.Acceleration,i / 100)
alphaP.Rate = lerp(betaP.Rate,refrenceClone.Rate,i / 100)
alphaP.ZOffset = lerp(betaP.ZOffset,refrenceClone.ZOffset,i / 100)
alphaP.VelocityInheritance = lerp(betaP.VelocityInheritance,refrenceClone.VelocityInheritance,i / 100)
alphaP.Drag = lerp(betaP.Drag,refrenceClone.Drag,i / 100)
alphaP.RotSpeed = NumberRange.new(lerp(betaP.RotSpeed.Min,refrenceClone.RotSpeed.Min,i / 100),lerp(betaP.RotSpeed.Max,refrenceClone.RotSpeed.Max,i / 100))
alphaP.Speed = NumberRange.new(lerp(betaP.Speed.Min,refrenceClone.Speed.Min,i / 100),lerp(betaP.Speed.Max,refrenceClone.Speed.Max,i / 100))
alphaP.Rotation = NumberRange.new(lerp(betaP.Rotation.Min,refrenceClone.Rotation.Min,i / 100),lerp(betaP.Rotation.Max,refrenceClone.Rotation.Max,i / 100))
alphaP.Lifetime = NumberRange.new(lerp(betaP.Lifetime.Min,refrenceClone.Lifetime.Min,i / 100),lerp(betaP.Lifetime.Max,refrenceClone.Lifetime.Max,i / 100))
alphaP.SpreadAngle = Vector2.new(lerp(betaP.SpreadAngle.X,refrenceClone.SpreadAngle.X,i / 100),lerp(betaP.SpreadAngle.Y,refrenceClone.SpreadAngle.Y,i / 100))
game:GetService("RunService").Heartbeat:wait()
end
refrenceClone:Destroy()
end
That scroll is popping out of my screen. O.o