Entity-Component-System library with support for live code changes.
and finished!
Because you had time.
Live anime openings are definitely possible. (turn on sound, it’s pretty good)
https://twitter.com/SayoStudios/status/1063516026195693568
Omg HAHA, eenough time to have made that image too
Yeah I’ve been practicing rendering in Cycles as you saw before
Now do a wheelie.
Made some elemental arrows’ models. They’re non-functional, but the player will probably be able to switch between them with the mouse wheel when the bow is equipped, in addition to the inventory screen.
Expect an arrow with more punch next!
Does it generate procedurally or is that a large output?
Got my new Huion Tablet and I’m loving it.
Started drawing some concept art today since I haven’t used one for a long time.
Just a large output, but in game they will connect in a sorta procedural way. (Each maze has 2-3 doors along each edge which lead to the next maze).
Have a taste of Everlands, a game I’m helping @dispeller with.
edit: link to actual starting place to the game