Here’s some more gifs showcasing the spin attack. I messed around with the spin attack animation in the second gif just recently, largely because it just didn’t feel like it had much force behind it; so I made the end a little smoother and longer, and made the spin a little quicker.
I am satisfied with the spin attack for now. All I need to do is refine it so that no hiccups happen, which I’ll save for later.
Stuff’s looking great, glossy!
Just some minimum viable product RPG I’m trying to make.
Awesome to see, just so happened to have implemented A* into my maze generator that I showed off a little while ago too!
I appreciate the feedback! Now it’s my turn.
I just recently went into Everlands (thanks to the link you provided,) and found the sporadically growing trees cropping up in places that trees don’t grow.
I’d advise you give raycasting a shot, to make sure that where the tree grows, there’s ground for it.
I would also change the way players bank items. Perhaps two windows, one being the bank, the other being the inventory?
Other than that, I love the terrain, and even the little things like flowers in a field. Keep it up, Everlands team!
Have you considered using Vertex Paint instead? That way you can import this sword in one piece with an intact engrained texture basically.
I have just made an area installer for camera (top down) to control in
Jesus my explanation skills are below 0
Idk, i needed this…
https://i.gyazo.com/c8977ba0a091880b247e05e4448d0e39.mp4
https://i.gyazo.com/a73d05deedeff1d2bee38a6cbbef5502.mp4
CAMERA BOUNDS
If you also think you will need it someday, it would be useful for you, let me know!
I’ll give that a shot later on,using node editor with displacements and clearcoats in Blender trying to improve renders
I think camera bounds is a great way to describe your creation, which is quite interesting. I can imagine it being useful for a screen-by-screen top-down game, like Metal Gear or something.
Might have to hire you how much do you charge?
Hey all!
I’m currently not working on anything except for getting my Roman Empire group ready to be up and running by the spring of 2019 with plenty of things to do such as game play, rolls, events and more! If you wish to join I’ll be putting a link down below. I’m sorry but we do not free rank unless I choose to and no one else. Well yeah don’t really wanna leak anything just yet so stay tuned!
Don’t ask getting the tags removed hopefully asked Roblox support…
I’d reccomend doing a check of where the camera will be before it moves it, to get rid of the bouncing. I did a similar thing when making my train ride game
in short, check if the position is over the limit, if it is, set it to the limit.
Thanks a bunch! Those special beanstalk trees were placed on the terrain, but I have been continuously going over the terrain (eroding, modifying and removing parts of the terrain) especially working on areas that players will mostly visit first, so this may be the reason why you see those trees hovering above ground. The banking system will eventually be changed, so that one we have at the moment is just a place holder.
I’m the builder for Everlands and @dispeller is the owner and head of development, doing the programming and all the other stuff. We greatly appreciate you checking up on Everlands and giving us your feedback.
Green and black.
Red and gold.
Blue and white.
It looks pretty interesting, but I don’t 100% understand it, at first it looked like your character couldn’t go past the green zone, but then in the second gif, your character was moving outside of it.
Do you plan to make this public? If this is what I think it is, I can imagine it being used for classic rpg remakes.
Oooh…How i never thought of that when making it and i already tried many ways to solve that,
Thanks!