No, it’s a Beyblade, obviously.
Yeah I know. Will be keeping an eye out for it in the future, but this one is done. Else I’ll just keep messing around and never moving onto the next render. Speaking of that, found out I owned a copy of Wallpaper engine so made myself a little wallpaper.
Awesome render, but what does this have to do with roblox?
Oh obviously, I was just messing around uh, I was uh, uh, testing you ya know
These threads are yearly, and have the following quoted purpose:
“This thread is intended to keep each other up-to-date on exactly what we’re developing. A lot of us here don’t know what everyone else is doing. The “Cool Creations” forum exists for people to post (generally) about others’ complete works, but I thought it would be a better idea to create a thread for people to have a chance to post about their WIP projects, rather than about their complete ones. It also gives people an excuse not to shy away for feeling pretentious and boastful.”
These threads also serve as archives at the end of each year where we can look back at our achievements. Most of everything is Roblox related, but anything development related is just as accepted. Art, renders, achievements, and whatnot. Off-topic, yet intelligent.
Back on the topic , ok?
https://i.gyazo.com/007321075262520bca600fefea136579.mp4
Been like not working so much because college epoch ain’t over till end January (now that we’re tired, we’ll just get thrown to a bunch of exams) - but still experimenting with those turrets, I think.
That’s so smooth and satisfying lol. Are they functional?
Btw, i like how they build at the beginning.
Woahh, how does this work exactly? How is this structured in the explorer, and are you tweening stuff, or is this a blender animation that was imported?
I’m still programming the part where the user interacts with this.
The part where they build, thank our overlord TweenService
Since I’m going to have a bunch of these, those are created through a module:
This is their tree.
These are generated and handled locally:
And I should be testing the core concept soon when I get time to script the camera and relatives.
Currently all the turret does is pointing at random direction vectors:
while wait(1.1) do
player:SetHeading(Vector2.new(math.random(-50,50), math.random(-50,50)))
end
Update: Uh, Houston, we’ve had a problem. Nevermind we got this.
Very noice
As @nurgenius said, its to see what we’re working on. The car was done as apart of a larger commission for @GeorgeOfAIITrades, and I have more to do as well. I could just show the viewport ‘render’ of that car like so:
but then its not pretty looking or eye candy, in fact it looks rather bland and crappy when presented like this. So instead, I take my time and effort into rendering the car in such a way that makes it sooo much nicer to look at.Its still technically Roblox related, as it was made for Roblox, but when through heavy post processing… And being honest, that’s pretty much what every single gfx artist on roblox does, takes an image and does heavy post processing/photoshopping to make it look pretty.
Now, back on topic. Debating how I want to render this car:
Really don’t have a mood for it in mind so its… kind of just floating there. And yes there’s some details missing, logo circle and the word “Mustang” on the back, George didn’t want those there so I kept them off. Also the tail lights are white because they aren’t going to be textured, they are neon in game… hrmmm… Anyone got any ideas for this?
2D ParticleEmitters (video in tweet - too large to upload here)
https://twitter.com/sircfennerRBX/status/1076110236551925760
HHHhhooww?!?!
Did another modeling time lapse of modeling the car from my previous post.
Looking back at this, I learned a bit about modeling cars and how I could improve my technique for the future vehicles I work on.
Dark rainy road
Kewl! It should have knock back.
Adding recoil isnt a bad idea actually, might be looking how to implement such a thing.