Okay, I must admit, I was worried about this one looking at it in Blender… turned out pretty cute!
Make the lights actually light up!
from the first frame of the gif, i could think was
“so guys, we did it. we reached the end of the world”
Natural Disaster Survival 2
Similar but, something more unique than that
The KEY WORD is within the sentence i wrote in first post
First post??
???
The video you posted seems the opposite of cute (more nightmare) ??? what could it beee
I love apocalypse!
Natural Disaster God? I like the sound of that.
any plans on creating the structures in the skybox?
Finally getting around to working on tankery again.
mostly quality of life stuff. Hit confirmation sounds and the like.
as well as a new gamemode, Last Stand. where the sole objective is to capture the red point as a blue. matches last 5 minutes, and end when the point is captured. the round can go into overtime if the point is contested at the end of the match.
Been working with Meridian Studios on Expanse: Skirmisher. A Sci-Fi arcade-like spaceship fighter.
Here’s our Update Log post where we post the more useful updates. We recently added new music from Church of the Machine, aka Animula_MusicDev, and some new balance updates to make the game more fast paced.
https://giant.gfycat.com/ImpartialDependentDove.webm
Most likely not the best (who am I fooling, most likely the worst!) approach to this, but hey, I made one of those UI arks (or whatever they’re called)!
In this sample, it’s just going to random angles. Now I need to wrap this functionality into a module :^)
Snow, yaaaaaaaay!!
All done dynamically like this:
https://i.gyazo.com/4bc5abf239b8e766146e8473ba1748fb.mp4
https://i.gyazo.com/624bc6a9ccffda060efe6d36300113fd.mp4
Changed everything and now i am trying to make it work with decals for it to work on complex geometry objects too
Final
https://i.gyazo.com/1a521954b2cba81496728b6ccdef4527.mp4
What disaster?
I really need to LEARN how do you actually achieve making such clean custom UI arks…I tried with spritesheets, with imageframes with almost everything i could imagie and still have not gotten such an amazing result you have here!
plz halp
i didn’t really much more than the “trivial solution”, which is basically:
- Split that thing into a tiny fraction (I chose a 2 degree slice so that they could overlap and not leaving empty space)
- And then stack 179 of them together, and toggle their visibility on and off according as needed, through a function.
https://giant.gfycat.com/EnviousPotableBirdofparadise.webm
I highly doubt that an environment with multiple sets of 180 ImageLabels (lets stack this up to thousands of frames, how does that impact performance?) can be performant if we consider a lower end machine, and honestly, if someone has a better solution (I’m going to make an help thread tomorrow or so), I’ll gladly take it.
Oooh i see now…not the best though in case of performance