What are you working on currently? (2018)

Okay, I must admit, I was worried about this one looking at it in Blender… turned out pretty cute!

https://i.gyazo.com/77ff7fd69485a95990b22d3a87150f7d.mp4

image

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Make the lights actually light up!

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https://i.gyazo.com/dbecd46252f96fc5c10da4e60fa49132.mp4

Oh god…What have i done!

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from the first frame of the gif, i could think was
so guys, we did it. we reached the end of the world

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Natural Disaster Survival 2

Similar but, something more unique than that :slight_smile:
The KEY WORD is within the sentence i wrote in first post :smiley:

:wink:

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First post??
image
???

The video you posted seems the opposite of cute (more nightmare) ??? what could it beee

I love apocalypse! :heart_eyes:

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Natural Disaster God? I like the sound of that.

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any plans on creating the structures in the skybox?

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Finally getting around to working on tankery again.

mostly quality of life stuff. Hit confirmation sounds and the like.
as well as a new gamemode, Last Stand. where the sole objective is to capture the red point as a blue. matches last 5 minutes, and end when the point is captured. the round can go into overtime if the point is contested at the end of the match.

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Been working with Meridian Studios on Expanse: Skirmisher. A Sci-Fi arcade-like spaceship fighter.
Here’s our Update Log post where we post the more useful updates. We recently added new music from Church of the Machine, aka Animula_MusicDev, and some new balance updates to make the game more fast paced.

Pictures

DiFEwDFVAAEe4ii

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https://giant.gfycat.com/ImpartialDependentDove.webm

Most likely not the best (who am I fooling, most likely the worst!) approach to this, but hey, I made one of those UI arks (or whatever they’re called)!

In this sample, it’s just going to random angles. Now I need to wrap this functionality into a module :^)

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Snow, yaaaaaaaay!!

All done dynamically like this:
https://i.gyazo.com/4bc5abf239b8e766146e8473ba1748fb.mp4

https://i.gyazo.com/624bc6a9ccffda060efe6d36300113fd.mp4

Changed everything and now i am trying to make it work with decals for it to work on complex geometry objects too

Final
https://i.gyazo.com/1a521954b2cba81496728b6ccdef4527.mp4

What disaster? :thinking:

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I really need to LEARN how do you actually achieve making such clean custom UI arks…I tried with spritesheets, with imageframes with almost everything i could imagie and still have not gotten such an amazing result you have here!

plz halp

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i didn’t really much more than the “trivial solution”, which is basically:

  • Split that thing into a tiny fraction (I chose a 2 degree slice so that they could overlap and not leaving empty space)
  • And then stack 179 of them together, and toggle their visibility on and off according as needed, through a function.

https://giant.gfycat.com/EnviousPotableBirdofparadise.webm

I highly doubt that an environment with multiple sets of 180 ImageLabels (lets stack this up to thousands of frames, how does that impact performance?) can be performant if we consider a lower end machine, and honestly, if someone has a better solution (I’m going to make an help thread tomorrow or so), I’ll gladly take it.

Oooh i see now…not the best though in case of performance :confused:

https://i.gyazo.com/79dc4a2fa08632ffb97fff627c9ce1be.mp4

7 Likes