What are you working on currently? (2018)

In my opinion the first person camera is way too shaky.

Trees and foliage + lighting rework :slight_smile:
Place link
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Started RoWorld again from scratch, made it way more efficient and uses an align-to-grid based placement system.

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This honestly doesn’t even look like Roblox anymore

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Hehehe.

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This is so charming!! Then again, I’m a sucker for isometric view.

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Remade the age old Acela Express for Terminal Railways, she really needed it.

And the Emerald Version of it too!

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playing around with terrain generation

when scaled out makes some sweet sand dunes

with a simple “curve” modifier

I made it atmospheric, and generate on a per client bases local sided,


Now I could theoretically make this place max server size with almost no lag and an infinite procedural generated sand dune in sandstorms. Generation is currently seamless

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tfw using legacy forces on a Tron:Legacy lightcycle built using CSGv2 and constraints
https://i.gyazo.com/bd759e28282bc1e34cb2514c61a52144.mp4

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MCW Update: just made a HUGE list of weapons to include in MCW. A friend of mine who is not a DevForum member yet will be making the revamped Crossroads map for the game. Also, @bigcrazycarboy MIGHT (a big might means not right now but maybe later) be making every gun on the list over a period of 8 months.I am going to be scripting the menus and modes.

Heres an 8k map using a raycast based renderer I quickly made (everyone seems to be making them nowadays), also shows off a smooth terrain circular symmetry plugin I made a couple months back.

Click for full res
https://cdn.discordapp.com/attachments/273760783521808385/407455303211155456/8kMap.png

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A simulator of course :stuck_out_tongue:

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Yeah the first person head tracking I made is sometimes more of a pain than a blessing. Changing the head position in the actual animation is a real pain sometimes. Im gonna fix it in the next patch.

And that shadow thing following me is a legendary trail you get by buying VIP in the game.

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@asimo3089 This is your crowd :slight_smile:

Just a tip, it would be way more appealing if you make the camera move side-to-side rather than shake, you could also make the head rotate with the mouse movement when your character is not moving. It would work charms on VR.

I am currently working on a game, not sure where it’s going, but certain about what its outcome is.

There’s no chance of my game ever being properly VR compatible; the entire game is based around fast and fluid movement, which would have even the most battle-hardened VR users unwell in minutes.

And the camera shake isnt actually hard coded, the camera follows the movement of the head in whatever animation is playing. I need to change the animation to fix it, which I plan to do this evening.

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Nice! The Tron world is so much fun. The legacy bike is one of the hardest models I’ve ever made.

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I’m still working on optimising my studio renderer. Knocked off 20-25% today with some bounding volumes stuff!

Comparison shot at 400x400 each (left: studio, right: my renderer at 9x SS with diffuse and weak specular).

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I ran out of money when I bought the bloxies seat… Dang.

I am working on releasing a RP game based on PW (with no copyrighted references) as a fundraiser so I can start again on my initial project. It’s going nicely for now!

I hope to release this real soon-ish. Just need to code it and build some extra areas, and it’ll be ready to go!

4 Likes