What are you working on currently? (2018)

Good idea on the suggestion thread, I’ll make one in a couple days

Created “Bowling Bombs” for my game:

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Love the visuals man <3

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Guess who joined the roblox family!


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oh snap, splatoon. thank you :smiley:

So, I decided to build a ship today.
It’s not fully complete, but here’s what I completed so far.

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Been working on two more sub-races for Legend of the Eldritch! :smiley:



image

The creatures are somewhat getting there! :smile:
What’s your favourite creature so far?

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Are these rigged? How do you plan to implement them in roblox.

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Not rigged yet.
I’ll split them up R15-style and go with that. They’ll be animated in Blender for the smoothest of the smoothest :stuck_out_tongue:

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For the past two months, I’ve been working toward creating an autonomous multi-function bot for my community Bleu Pigs. Currently, I’m in the process of rewriting it using my newly released Construct OOP ManagedObject Framework so it’s not as fleshed out as the production/master branch is at the time … however, by the end of the project, the ultimate goal is:

Community ran. PigBot will be capable of performing high level leadership tasks. Ranging from handling staff official elections to voting on various features/policies enabled/enforced within the community, it will be capable of acting as Owner in a logical and fair fashion.

User Experience Focused, Fair and Enforced. I believe people who run communities have good hearts when it comes to the intention of the community, however we are undeniable human and mistakes/opinions do come into display (I am absolute no exception and a great example). With PigBot, I will do my best to implement a User Experience which users can use with as little difficulty possible and to enforce fair but proper policies/logic onto users with respect, honesty, and bias free first.

Highly configurable, feature loaded, well documented, beautifully structured. Source Code can be an undeniable pain in the fun to read. So I’ve decided to make it consistent, easy to personalize and implement for personal needs, and extremely flexible yet structurally secure.

In order to not overwhelm myself and pace out my features for the best possible CE, I try to couple up all the features I’m planning into milestones which I then group into 3-5 goals I call “feature issues”. Currently, I’m working on this feature issue

The ultimate goal of this project …?

I am only in the very beginning stages as of now, but I’m using my community as a test bed for another system I have in mind for managing game communities. It will provide deep intergration into services such as Discord, Twitter, Sentry, etc, and allow for collecting game statistics and administration tasks. That’s all the details I can give for now, but thought I’d give out some + show a much better detailed example of my OOP framework for history sake.

indev_oop-rewrite source
master source

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image
:smirk:

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I am a truly messed up person.






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Whats wrong with you?

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I don’t know.

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What is the poly count on those? They look rather high.

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You do really good interior work. What is the project that you are working on?

Should be in the top of the screenshot.
They’re high for now, but they haven’t been optimized yet and could have hidden objects.

Also, more creatures!! :smiley:




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It’s just a run down biker bar, I very loosely based it off of the Lost MC Clubhouse from GTA IV.

Artwork for SHRED :stuck_out_tongue:

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Its been a long time since I really did the whole “group uniform” thing. I can’t say that either power armour or the style I’m working in is my first preference, but as it’s a commission I guess it’s not about what I like:

IA%20Uniform%20draft%20progress%20arms%203

The colours are placeholder. I temporarily gave all the segments a subtle tint of a different hue so that it’s easier to distinguish between each of the different parts, plus it makes editing/tweaking a little easier.

Reference image

Imgur: The magic of the Internet

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