What are you working on currently? (2018)

i’ve been nerding away since 2009 and this is all I can produce

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king of UI

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Not a Model T, but a Model A!

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Last project took a long while but finally finished. So I thought I’d take a little break and use the time now to do some art! It’s been a while since the last art I made but at last motivation came along with a good concept! I hope this work out

Here’s a few screenshots:
A little embarrassing but truthfully I don’t work really well with rendering :sweat_smile: You’d see how pretty basic this was accomplished

What I normally do is fixing and working around it on editing(and hopefully it gets better)


Going to be a part of the golem series I worked on a couple of years ago

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Really cool work! :smiley: Are you making this for a game that we can look forward to playing anytime soon?

Someone get TheOdd1sOut to play that.

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Finally have a win condition and animation, as well as a timer to see how fast you win (or lose)!

RO-BLOCKS is available to play here:

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Just added buttons for switching items to the tablet version of Crossroads Warfare Multiplayer.

And so you can see it better:
LoadoutUsage

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Been working on commissions & my own project Legend of the Eldritch. :smiley:

Commission 1 - For Penguim2






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Starting learning blender, made myself a 3D Shirt for my game. Any beginner tips on blender? :slight_smile:

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It’s coming out alright and according to plan. Mesh lines removed, painted refined texture, correcting light sources, contrast. Here’s a little comparison of the edited and the original.

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bounding box of part-sphere intersection

https://streamable.com/78wn0

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Animating a Velociraptor for Shard Seekers:

Someday I might add feather options to make it more true-to-life, but this is good for now :slightly_smiling_face:


(Yes this is Roblox)

It has over 50 joints (20 in just the hands.) The trick is that joints only load when a part requests them, and parts only connect while on-screen or at a high enough level-of-detail.


This means low-end devices can run lots of them:

Edit: Fixed dead gyazo links

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Low poly pirate for my game C:

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War Department “Austerity” locomotives. These were mass produced during the war and a batch of them were sent off to the Netherlands after the war where they were classified as NS 4300s. Built for the upcoming game Steamlined by @Supersnel11

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Developing a new lifeboat lowering system for Roblox Titanic 2.0’s update using ropes! https://cdn.discordapp.com/attachments/355891124138672129/443210806499344385/titanic_2.0_lifeboat_lowering.gif
A few days after this gif we figured that we won’t allow players to cut the ropes until the lifeboat can safely be dropped into the water

Iceberg sequence sped up for gif

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Did you texture that as well?!?!

If yes, HOWWWW??

Looks neat! Also that trick is super handy! :open_mouth:

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Started working on weapons again while I’m awaiting approval on the latest character adjustments I made from my co-worker. :smirk:

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Just finished up this project. Based off a project of Mount Fuji, inspired by build art that Fourpapa1 did. Took about 8 hours and I plan on touching up a decent bit of it after exams are over but I think it’s neat…

fujiTwo

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how do you even do this? like what’s the process, are you using parts, wedges, or other mesh types? references? It takes a while to be able to do this in a normal image editor, much more to be able to do this in roblox 0_0