What are you working on currently? (2018)

I blew up my reference image to a larger size so I could look get details as precise as possible, then I just placed bricks on top of each other. Where different colors met with edges, I would duplicate the scenery, extend it outwards, place the brick I want as background, and use the duplicated bricks from before as negative parts which I’d combine with the scenery so there wouldn’t be block overlap. It wasn’t complicated so much as it took a lot of time. Really rewarding end result though!

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Im currently working on a Underground Subway, it will be more of a Showcase its not even close to being finished but i’ve made some steady progress. https://gyazo.com/97b2e5690063df3e713dc95a7eb9637a

Clever girl

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So I did two paintings yesterday to test things. They both have their ups and downs.


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Working on a new game with @TigerCaptain! Hope to finish it by the end of this month.


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I love this. Looks painted. Great lines everywhere!

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I don’t think that’s how water reflections work, although it might be just an artistic choice of yours :stuck_out_tongue:

I did it wrong, my bad. A lot is on my mind right now and I’m not fully focused.

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Some new buildings for my New York, 1775 roleplay:

McKibbin and Gayley Grocery Store WIP:

Church WIP:

You can take a better look here:

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At last, this style finally appears. Even though I can’t get by to making hand-painted textures, I love this texture style.

Fun fact: I spent the last two hours going through cool 3D models in this same style, coincidence.

Helpful tip: Astro Kat has this thing going on where he posts tips and tricks to 3D art (mainly in this style). Step by step gifs that show you exactly how to achieve the style/make the model. x.com You should check it out!

Really excited to finally show this to everyone. I haven’t been creating my own art in while but I really liked how this one turned out. I’ll be looking in to it for a few more minutes to finalize everything and I’ll post it real soon!

Meanwhile here’s a little teaser

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i do stuff

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…If I tried to measue the amount of time I spend attempting to replicate your roofs…
:fire: 10/10 color scheme

I did make a pretty crappy tutorial on how to, if you fancy watching that https://www.youtube.com/watch?v=CDHN24rjHQ4

the one in the video turned out like crap but you still get the general idea on how to make roofs the way i do

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I love your work but may I ask why you don’t use 3D modeling software? Could save you a lot of time for things that don’t need perfect collisions. Some of the operations you do in studio that take awhile could take a few seconds in blender. Or maybe you do use it just prefer studio ?

Because I don’t want to murder mobile devices with an extreme amount of unnecessary meshparts and textures that needs to be saved in memory. Besides, I’m fifty times faster in Studio than I could ever be in Blender.

:eyes:

I see, but I don’t think it murders memory as much as it used to with instancing now which I think is completely live

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Just went over some level design theory for a map I’ll be making. I’ll most likely send screenshots as I work my way up to completion. school might come in the way of doing it very frequently though…

pet
If GIF doesn’t play go to here: https://twitter.com/BuildIntoGames/status/994154878393110528

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Do you live in NYC?