i wanted to show off how powerful stateful roact UI is (especially with hot reloading), so i made a video of me starting the game, creating a part & surfacegui, and moving half of my inventory slots to that surfacegui without restarting my game
will probably make a breakdown video on how to use my implementation of hot reloading as well as how the inventory logic can be managed only through low level components (which is why this works perfectly)