The entire project is around 29k bricks, and the buildings on the surface are actually the size of skyscrapers in any typical Roblox city game.
Though for my computers sake, they are pretty simple for the moment.
That’s about the only big thing I’m working on at the moment!
Been working on a raytracing renderer to use for making roblox minimaps. I tried to make it as absolutely painless as possible to render things, so I decided to make it an entire separate program, and have it just open a .rbxlx place file. That’s it. No plugins, web servers, roblox clients, any of that. Just select the file.
These are the main features I wanted and implemented vs other renderers I’ve seen here:
Soft shadowing and area light sources.
Reflection, refraction, and transparency. Mostly visible on the glass parts in the middle.
Global illumination. Looking at the yellow box with the balls inside, light has bounced around, so it is not dark, even though it is in shadow from the sunlight. This also simulates ambient occlusion.
Proper multithreading support and distributed rendering over the local network. I’m able to use for example my laptop and desktop at the same time, and all of their cores, for rendering the same image. This gave the rendering about a 1.7x speedup compared to just using my desktop. If I convince my family members to use their computers for a few minutes too, it’ll be even faster.
Materials, using the Roblox texture files stored in the app folder. Still WIP so not visible yet.
Accurate tone mapping and post effects. Also WIP and is probably gonna be a pain
I actually made a pathtracing renderer like this last year that ran fully in-roblox using their built in raycasting. Obviously not very convenient as the render times are very long.
And now that that is all done, and I’m finally not sick, I must begin tackling my commission list and get everything caught up by the 15th. Mountain ceder is my nemeses
File’s too big for the devforum, It’s basically a preview of 2 Environment Interactions in order to proceed in the game’s adventure
it’s showing off a few minor contents aswell, such as a Help & Inventory Billboard UI.
I see @ScriptOn showcasing awesome stuff on his twitter…but not here?! WhAtS tHe DeAl ScRipToN
I really am curious on how you got to do the vector road generator. On the logistics side, I could assume that it has something to do with…uhh…errr…math?? If its anything but top secret, please share some of the theory behind it!
I’m currently working on a ‘modern’ house. I’m not done but this is how far I’ve gotten. I’m still fixing little things on the front and working on the backside with a yard. I’ll work on the inside later.