Finished up another UGC concept item, I think this one might be a bit too big… but the people have spoken, there is a want for this. Pretty happy to have started something! On the technical side though, this model started out as an actual AE86 for the first 4 hours.
As you can see, the wheel wells look 100x better from 2 hours ago. And about 4 hours later I had finished texturing the car in Substance Painter before re importing it into Blender before spending the last 2 final hours setting up the render(s) and rendering the model. All in all this model was done in 12 hours, with the majority of the work being completed in a single day. The end result is quite nice:
I just finished this little medieval style house. It was really challenging working on it while i had school and other stuff. But i guess it looks good
Created a fully working chunk loader built to work specifically for my roblox game :D!
Here is a video of me testing it out with a 2D perlin noise terrain generator:
It comes with render distance, and chunk size to properly load / unload parts. It also does this in a grid instead of using magnitude to get how far away objects are.
The only disadvantage is over time, the game gets laggier.
The next thing I am gonna work on is making the terrain generator use 3D perlin noise, instead of 2D perlin noise.
You may be interested in the open sourced terrain generator by @dogwarrior24 and the open sourced smooth terrain improvement by @TheKitDev in the same thread.