What are you working on currently? (2019)

Awesome! I really love how the animation is really cartoony, the movements between (0:02 to 0:03) are really genre-smart. All you need now is a thor skin to complete the ascending of the ban :wink:.

Banning spree. Instant kill is a chance accompanied by its own animation.
https://cdn.discordapp.com/attachments/150077608602632192/544534826829742081/2019-02-11_13-02-41.mp4

10 Likes

been using markov chains to generate titles and semi-readable garbage

it’s trained on a bunch of lovecraft with a bit of physics textbook thrown in

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it also does poems

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Working on a fully-functional cockpit prototype for Acceleration Flight Simulator!

(Major work in progress)

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GNR Stirling Single locomotive for the game Steam Age! A fun little project which took just about 24 hours from start to completion, and by far one of the classiest looking steam locomotives I’ve ever built.

5 Likes

Currently working on a basic fighting game from AlvinBlox’s sword fighting game series.
I am at the point when Alvin’s series ends, and after that, I plan on adding more to it.


A temporary lobby.
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A temporary map.

Hoping to finish this game by May 2019, stay tuned! :wink:

You can also test the game out here.

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Did a play test with a bunch of people

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You should make the rocks explode when you crash into them :smile: :smile:

shed3
I built a shed, it looks pretty nice.

6 Likes

Been keeping my project a secret for a while but we finally unveiled our first title!

https://gfycat.com/infantileinexperiencedboar

https://twitter.com/Orlando777RBLX/status/1095449889604100102

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:earth_americas: (wip)

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Very A E S T H E T I C

I feel like there’s a lot of grey. The color scheme could maybe be pushed in places.

don’t flag me

I agree! I’m not afraid of color, as you can see (lol,) I just haven’t quite yet finished all the signs and little environmental bits and bobs that really make the world come alive. (Also there’s a fun game of “spot the bad wood grain” in there!)

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stress testing some sliders

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Looks super smooth. Do you mind sharing a general explanation of how you draw those paths? Extremely impressed with that outline if they’re completely dynamic.

Rendered in realtime using ViewportFrames and a bit of math!

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Im working on an adventure game, the alpha should release soon

Mother of GOD!

https://i.gyazo.com/b25e73de9ca39b8638ec6f51ce02f790.mp4

Lost arm, pls halp

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Can not view video :confused:

1 Like
External Media
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