I am working on a simulator game; Cotton Candy Simulator
Please try to lessen the bloom. It’s almost blinding! Try adding a spherical specialmesh inside of a brick with the mesh’s scale set to -3000,-3000,-3000. That could dampen the effect that bloom has on a skybox while still retaining the upclose effect. Make sure that the part material is grass to lessen the reflectivity of the artificial skybox.
I’ve been working on a dungeon RPG style game for the past couple of months! I’m focusing on having a very plentiful and rewarding loot system, as well as abilities which allow you to specialize your build and play-style! It’s called Dungeon Quest! ⚔️UPDATE!⚔️ Dungeon Quest! - Roblox
I’ve been working on a visual programming language.
(It’s going to be a plugin, but I test it using Play Solo to make it easier).
3-hit scythe combo commission
you might have to click the image for playback
slow motion version for that fluidity
I’ve been working on a game based on teamwork, beasts, and guns. Pretty much there will be researchers and security guards that needs to work together in groups to escape before the beasts kills them. Each beast is unique in their own way with special abilities. The weapons can only be found around the map and they’ll start off with relatively weak guns. You also need to find cards around the map to be able to open doors to escape.
The guns were all built by me.
These models look aweome, dude!
Yesterday @rustyhuskey and me were working on a “Brawler” creature. I imported a run animation I made before, but suddenly foots were welded to the baseplate. This happened…
The RPO event 2: Electric Boogaloo?
RPO event 2? lolwut
Just reminded me of RPO, so I made a bad meme reference. :thonk:
I have a new set of friends, and their names are Airbrush tool, Stencil tool, and Model Tank Painting Videos on Youtube(Bit of a mouthful, we call him Dave for short)
Before:
After:
now this does have some drawbacks, as using a meshpart with texture does negate any normal mapping that the material had. so i’ve opted to use grass material as the specular on the metal material entirely overpowers the color of the model.
Great game! You should try adding Roblox’ built in mouselock by default when being in dungeons.
Edit: Actually, I can imagine players having preferences for other camera preferences. But something to make the mouselock option more noticeable would be great.
No, no. That WAS the video.
Thanks!! I wasn’t ready for all this haha.
Played your game, looks awesome and gameplay was also very fun! Congrats on hitting front page shortly after release, you definitely deserve it.