What are you working on currently? (2019)

Sine-wave fun!

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https://giphy.com/gifs/TEoKS5vvlICaHdNylG/links

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Chicken(s) for our newest game. Made by my partner but had to share. They crack me up (pun intended :fried_egg: )

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It’s finally done

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Just started a new project called MeleeVille. Sounds pretty self explanitory, your in a town as a ragdoll dummy with melee weapons. You can pretty well imagine everything else I believe.

Thoughts on this train service shed?

1 Like

I made a quick and basic script that would clone your character doing what you excactly did after dying/resetting!

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I’m getting Looper (an android game) vibes from this
(I love and hate that game)

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Since you only record data every 0.2-0.5 seconds, your playback seems choppy. If you interpolate between each point, you can smoothly transition from point to point rather than your current snap-to-point method (unless the choppy effect is desired, in that case ignore this).

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I decided to make it like that since I really liked how it turned out and it gives me a stopmotion-ish vibe, but making it smooth could be cool too.

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image
Any thoughts on this entrance I’m trying to make?

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This year, I am currently working on several private games and continuing to update my currently released games. One ‘semi-large’ creation my partner (friend) and I are working on is a medieval-time FPS/RPG that contains various exciting additions; such as, stories, monsters, events, and more. Here are two images to showing a small sneak-peak of the first story:

Could you be building an entrance to a post office or retirement home?

The UI looks nice but it just doesn’t fit, it’s really big and intruding. Maybe just have a custom leaderboard on the side because an intruding UI in the center of the screen isn’t really great UX.

Aim for the skies!!! Or stay down here if you want…

Attack!!!

Starts out simple then curveh…
image

Working on special effects for magic and stuff
https://gyazo.com/3e93b5df386f3c30799e24b8c92e0f9b
https://gyazo.com/43d509b5e2e77f98e17c6a0082d3a176
https://gyazo.com/693969c4585c1501a5799f9d89f33253
https://gyazo.com/6a7d724f335dfb814da94e75bafe85b3
https://gyazo.com/7235da0917003448866c1f198f294e0a

59 Likes

Currently working on a music player UI with visualizer maybe
First time not using Material Design for UIs. I’m quite surprised when I looked at it.
image

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Decided to put a toys-to-life game I was working on due to content not yet existing that I didn’t know how to create and that a group made a better version of it.

Now I’m working on a Simulator based off this minigame in a game I played on the Game Boy Advance.

Using @boatbomber’s film grain and my volumetric lighting, I was able to create an amazing scene.

it also looks really trippy under the map.

(I do plan on expanding this to a much bigger scale it’s going to take a while though.)

25 Likes