Sine-wave fun!
Chicken(s) for our newest game. Made by my partner but had to share. They crack me up (pun intended )
Just started a new project called MeleeVille. Sounds pretty self explanitory, your in a town as a ragdoll dummy with melee weapons. You can pretty well imagine everything else I believe.
I made a quick and basic script that would clone your character doing what you excactly did after dying/resetting!
I’m getting Looper (an android game) vibes from this
(I love and hate that game)
Since you only record data every 0.2-0.5 seconds, your playback seems choppy. If you interpolate between each point, you can smoothly transition from point to point rather than your current snap-to-point method (unless the choppy effect is desired, in that case ignore this).
I decided to make it like that since I really liked how it turned out and it gives me a stopmotion-ish vibe, but making it smooth could be cool too.
Any thoughts on this entrance I’m trying to make?
This year, I am currently working on several private games and continuing to update my currently released games. One ‘semi-large’ creation my partner (friend) and I are working on is a medieval-time FPS/RPG that contains various exciting additions; such as, stories, monsters, events, and more. Here are two images to showing a small sneak-peak of the first story:
Could you be building an entrance to a post office or retirement home?
The UI looks nice but it just doesn’t fit, it’s really big and intruding. Maybe just have a custom leaderboard on the side because an intruding UI in the center of the screen isn’t really great UX.
Working on special effects for magic and stuff
https://gyazo.com/3e93b5df386f3c30799e24b8c92e0f9b
https://gyazo.com/43d509b5e2e77f98e17c6a0082d3a176
https://gyazo.com/693969c4585c1501a5799f9d89f33253
https://gyazo.com/6a7d724f335dfb814da94e75bafe85b3
https://gyazo.com/7235da0917003448866c1f198f294e0a
Currently working on a music player UI with visualizer maybe
First time not using Material Design for UIs. I’m quite surprised when I looked at it.
Decided to put a toys-to-life game I was working on due to content not yet existing that I didn’t know how to create and that a group made a better version of it.
Now I’m working on a Simulator based off this minigame in a game I played on the Game Boy Advance.
Using @boatbomber’s film grain and my volumetric lighting, I was able to create an amazing scene.
it also looks really trippy under the map.
(I do plan on expanding this to a much bigger scale it’s going to take a while though.)