What are you working on currently? (2019)

I’m digging the aesthetic but I read your logo as “Tribes Rovive” haha

2 Likes

https://streamable.com/b2pdn

Messing around w/ another concept idea for magic

Left click to throw the spear
Right click to make spear explode

Other ideas for effects:

  • explosion that freezes people.
  • vines
  • electricity
  • fireball
  • zombie/golem summoning

Ran into a weird glitch where explosions only replicated on the client side even though I wrote the explosion to happen on the server side. Idk what that was about…

1 Like

More pirate stuff arggg


35 Likes

I love that cartoony style. :heart_eyes:

Did you model and texture the trees, lamppost, etc. yourself?

Yes Sir! I used blender for modeling and Substance painter for texture

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Here we go
https://gyazo.com/1860201b4024f80bb28bea3d0a7cead3
https://gyazo.com/91f183fe58303a702afca871a22c43a9
https://gyazo.com/f2cebcdb495bf4bef289ecc038174ba6
https://gyazo.com/0b06c92283a4282afaaedf2c5eb325af

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Are all of these hard coded?

30char

Yarg that mesh be looking tip top shape captain.
Mind sharing your UVs?


Heres the texture if thats what you mean

2 Likes

Welcome to the kingdom :crown:

Haven’t built in this style for so long. Definitely improved since my last project.

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Hello gamers! I’m current working on Shores, the F3X-based building game.


There you can build, fight and RP (even though I haven’t worked on RP elements yet).
I started development in late August but forgot about it for a while before releasing on November 5th this year. Ever since I pushed a handful of updates and now I am taking a short break from working on it, but I hope to get back to it soon!
I’m really proud of the saving system because it enables the most pro of builders to build away without thinking about brick count, the only limit to saving and loading is the time you are willing to put into saving and loading your projects (under 20k it usually takes under 30 seconds).

I also took advantage of ROBLOX’s easy to use localization feature in order to make a french localization of the game. Which while mostly complete still misses some translated text mostly due to F3X featuring a lot of dialog windows.

(Don’t pay attention to the developer tool that indicates instance path)

In the game you can also make vehicles of your own and mechanisms using vehicle seats and motors you can configure at will!.

Feel free to take a look there, I would be happy! :smile:

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I am currently working on a simulator project, soon more information! :slightly_smiling_face:
image

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first time trying to use Blender


I call him “Man”.
“Chicken Man”.

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Haven’t posted here in a while; I’ve been busy really refining Blox. In addition to proper entity support (not half-baked like Classic’s entities) I’ve been working on making worlds much larger and making the terrain awesome. Take a look for yourself:

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image
Not bad for the second thing I’ve ever made in blender!
Blender’s actually a lot easier than I first thought it would be

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just the boys and I testing

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Been working on reload animations for apoc 2 for a few months now and they’re finally at the point where we can start sharing videos of them.

Replited tweet is an editor plugin for keyframe related events (sound playback, visual effects, mag re welding), the linked tweet is the reload animation in game with some of the procedural and roblox animation layers being factored in.

Pretty excited to get this into our production build soon.

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Ubisoft has a tool that does this for their games and i tried dabbling with it, but didnt get very far. very cool, thank you.

1 Like

Nothing too impressive, but I’ve always wanted to make a camera that had constraints and I’ve finally done it. It also has some nice damping thanks to @Crazyman32’s SmoothDamp module.

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just a sword i made in the past. :smiley:

Screen Shot 2019-09-28 at 19.41.20.png

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