A friend of mine were talking earlier today, and he suggested a game like this.
needless to say, for 10 minutes of work, i’d say it turned out pretty well.
obligatory eurobeat, of course.
game link if you wanna try it Dunes[Early Beta] - Roblox
A friend of mine were talking earlier today, and he suggested a game like this.
needless to say, for 10 minutes of work, i’d say it turned out pretty well.
obligatory eurobeat, of course.
game link if you wanna try it Dunes[Early Beta] - Roblox
Currently working on a low poly city build, here are some pictures of the buildings.
Hope you enjoy my attempt at a capsule hotel…
Finally looking more and more into the science behind why certain people can and cannot drive these cars via using various methods of propelling the car forward. Honestly spent 15 minutes alone thinking of what each color should mean to the scripts inside it.
Its fairly simple, all you have to do is tween the size
L+, made by my friend. It compiles in Studio.
I decided to just multiply instead of dividing for added obfuscation. It’s horrifying, I know.
Those visuals are awesome! However, I don’t think people not as good at, or as familiar with the game will do very well on the parts where it kind of “chops” along or rewinds for repeat notes. Will it only going to happen on harder difficulties? It’s a little confusing if you don’t already know it’s coming.
also how are you so good
play AS the astral hearts dev team for the next week in our bugged out, corruption version of the game! featuring a revamped open world from 2017, but with 2019 lighting and skillz
all bugs are intentional except for the spawning without animations one. idk what caused that
also character creation is under wraps and unavailable b/c world // zero made me feel bad about myself
Thanks! I intend to redo the in-game graphics to match the menus later on. Regarding the stops and switchbacks, it’ll only happen on specific difficulties marked or intended for reversals; players aren’t expected to understand charts marked as such at first, but instead to keep playing and memorize patterns.
Called ‘modcharts’, these are intended to take gameplay or the engine as a whole to it’s technical limitations, instead of serving within expected gameplay.
Seamless rope.
not quite complete but it’s getting there
I’m currently working on an MMO-RPG with Game Guardian Studios. Think of something like World of Warcraft
or Everquest
or even RuneScape
. Once you complete the tutorial you’ll be asked to choose your Race and Class, each will have different abilities, specialties, powers, weaknesses etc. As you progress in the story, complete quests and level up, you’ll unlock different abilities, weapons and whatnot. At Level 10, the player will unlock their first spaceship, which will allow them to travel to the huge space station and to different planets as they wish. For Beta level 80 will be the limit.
We have big plans on this, though I don’t want to say too much beforehand . Have a good day!
had a bit of spare time today, so i threw together a proper buggy model, and optimized the shooting
Me: Uses “spare time” to build a nice looking wheel
Greg: Uses “spare time” to build a full car, assemble every piece to make it work, add a fully functioning car on top, figure out a custom color system, and have a nice desert map to go along with it.
For 10 minutes of work, you have done an amazing job.
well, i’ve had 10 minute here and there all day, each time with a clear vision of what i was going to add, and how to implement it.
as for the models, my procrastinating has made me really good at speed modeling.
yeah, idk. i’ve been getting this weird “double spawn” glitch on both this and tankery. no luck on how to track it down tho.
Oh yeah, I actually spawned in as 2 cars a couple minutes ago. I invited a couple members of the Ultraw Games staff team to come by and fight each other :))
We tried so hard to get a gif of us in a line bouncing together, but this is the best I could do. https://gyazo.com/21ee57016c5c64e41eee6f9f227cf8b5.gif (click link for bouncy bouncy)
Edit: @Zynkuru found a place under the map.